Summary: Power is knowledge, and knowledge comes with a price. No one is more aware of these simple facts than Astarill of Shimerene; an ambitious necromancer, whose sole purpose is to decipher the mystery of life and death. Follow him on his search, as he braves the perils that go hand in hand with an insatiable lust for knowledge.

Prologue: Of Mages and Priests

Tharer Rotheloth, Master of the Tribunal Temple in Molag Mar, sat behind his desk and folded his hands in front of him. Staring over the tips of his fingers, he studied the stranger that stood before him with caution.

"Enlighten me, Altmer. Who are you, and what brings you here?"

"I am Astarill of Shimerene, of House Tanarael. And I wish to join your cause," the stranger stated. His words were fluent and precise, yet thick with a distinctive Altmerish accent.

The Temple Master hesitated. Something about the stranger's eyes was bothering him. Most High Elves had brilliant emerald or amber eyes, but these eyes were dull and pale. They seemed bleached by the sun, almost, resembling a light grey sooner than deep green or brown. And although the Altmer's stance and manner of speech showed nothing but courtesy, his eyes regarded the Temple Master coldly, like a vulture's.

"What are your motives for joining the Temple, good man?" Master Rotheloth continued smoothly.

"A search for knowledge," Astarill answered, and added when he realized this was not what the priest wanted to hear, "... and dedication to my Gods."

The Temple Master cocked an eyebrow and paused for a brief moment before he stood up from his chair and turned his gaze to something that lay beyond the scope of the stranger's vision. He made a quick gesture with his hand.

"Yes, Master?"

Startled, Astarill turned around to identify the owner of the voice. Behind him now stood a young Dunmer man, approximately the same age as himself. The man smiled a crooked grin, quite evidently amused by the momentary look of confusion on the Altmer's face. He wore a suit of finely crafted chitin armor, and on his back he carried a massive warhammer that seemed out of place on anyone but a barbarian warlord.

Tharer Rotherloth approached the Dark Elf and laid a hand on his shoulder. He turned to the Altmer with a reserved smile.

"This is Seltn Othras, one of our most respected disciples. Before you were allowed into my office, he was as kind as to inform me that you, Astarill Tanarael of Shimerene, belong to House Telvanni."

Astarill took another look at the Dunmer man in chitin armor. He seemed vaguely familiar, like someone he might have passed once at the Gateway Inn.

"You realize that it is highly unusual for members of the Telvanni to join the Temple?" the Temple Master continued.

"So I have noticed," Astarill replied, not quite sure where this was going. He recalled the hostility with which the Temple Master in Sadrith Mora had treated him.

"The only other Telvanni currently involved with the Temple, is Seltn here. You must forgive us our suspicion, but the Wizards have never respected our cause. They spread heresy and paganism among their people. You must also realize that members of our Temple did not join for their personal gain, but only to serve the Gods with unyielding devotion."

"I would be honoured to perform any task the Gods lay on me," Astarill said, "I ask only their wisdom in return."

The Temple Master was silent for a while and exchanged a glance with the young man at his side.

"Very well," he said eventually, "I will accept you into our Order. You shall perform your duties, and I shall share what knowledge I have. Come back tomorrow morning to discuss further details. Seltn, show Novice Astarill out, if you will?"

"Most certainly, Master," Seltn replied in a sly and raspy voice.

The young Dunmer opened the door, smiling politely, and beckoned the High Elf to step through. Astarill studied the man as he passed. He had bloodred eyes, deeper than those of most Dunmer, matching the colour of his crimson hair perfectly. A severe scar ran across his throat. And unlike the other priests, this man was not dressed in robes.

"You needn't worry about Master Rotheloth. He is a wise and righteous man," Seltn assured the Altmer, after closing the door behind him. "He's had some bad experiences with the Telvanni. But then again, haven't we all?" he added, smiling.

"Then how come you are one of his 'most respected disciples'?" Astarill asked, failing to disguise the sarcasm that had crept into his words.

"I was born into House Telvanni," the redhaired Dunmer began to explain, "But I never followed my family's footsteps. I have devoted my life to other things than the arcane arts."

"And in what way do you serve the Temple, then?" Astarill inquired, nodding at the warhammer on the man's back.

Seltn followed the Altmer's gaze, and pulled the weapon free, holding it up in both hands.
"I see you wonder at Veloth's Judgement. It is the Temple's most precious relic. It has served many men of my profession before me, and now it serves me. As my predecessors likewise, I hunt and execute the enemies of the Temple. I am an Inquisitor, or witchhunter, as the common folk like to refer to it."

"Ah."

Astarill recalled the stories he had heard one night at the Gateway Inn. The ruins of Anudnabia, a known den of Daedra worshippers, had been cleansed -brutally- by one carrying Veloth's Judgement. A man known as 'The Splinterer'. There was nothing left of Sheogorath's altar afterwards, it was said. And since that day, the entrance to the ruin had been blocked, never to be opened again.

"So you are him, the Splinterer, whose name instills fear in every unholy creature," he said levelly.

"So you have heard of me," Seltn smiled another one of his amused, crooked grins. "But I have heard much about you as well, Astarill of Shimerene. You have a splendid reputation within the House, I've gathered. Your skill is said to be unmatched. Hah! Some even claim that you saved yourself out of a tomb of vicious vampires by turning their minions against them... like a necromancer."

The last word hovered in the air before it got engulfed by a heavy silence. Astarill moved forward to open the gate, but the Dunmer moved quicker and grabbed the handle, positioning himself between the Altmer and the way out. A piercing red glare met a pale green one.

Astarill withdrew and straightened himself. "I wish I had been half as lucky or skilled as those stories portray me to be," he said, and forced a smile. "Perhaps then I wouldn't have needed so much time to recover afterwards."

Seltn returned the smile. "It seems we are both subject to the people's gossip, my brother," he said as he opened the gate. "I trust you'll have a pleasant evening."

Nodding politely, Astarill left the Temple grounds, feeling a pair of brooding red eyes pierce the back of his neck.

Chapter 1. Rain’s Hand 12th 3E 419

The sun had barely begun to rise above the eastern hills. The weak rays peeked over the jagged crests, illuminating them with a soft, red glow. The town at the foot of the hills was still cradled in darkness. Its streets were empty and quiet, and the air was cold and damp from the previous night.

It was the time of day Astarill found most fascinating, as life would again emerge triumphant from the deadly claws of night. Each morning he rose with the first rays of the sun to revel in the silence and purity of dawn, and to avoid the noisy merchants, chit-chatting townsfolk and the rude guards that otherwise roamed the streets. He would not allow this evident display of the universal laws and forces to be corrupted. At least not by any lesser hands than his own.

The only audible sound coming from town this early, was the faint sizzle of water slowly heating up in the huge copper kettles of the Public Baths. The simple rectangular building stood at the end of town, partly built on the hills to facilitate the transport of the heated water from the kettles to the pools. Although the doors officially remained closed until the water was boiling and the halls were warmed, old Gryth Ornyhn -the owner- made sure he left the backdoor unlocked for Astarill to enter. The Altmer preferred his baths cold and short, and he preferred to take them early. In return for the owner’s service, Astarill provided him with a selfmade ointment to ease the pain of the old man’s aching back.

In one of the smaller halls at the back of the building, the sound of splashing water echoed from the smooth marble walls. The hall was dark. One torch flickered feverishly in its battle against the gloom. It would take another hour before the sun's rays would infiltrate the building from the high and narrow windows.
Carefully, Astarill lowered himself into the chilly water and began to soap himself. Apart from the fact that he cherished silence and solitude, there was another advantage to bathing this early. He hated to expose himself, both socially and physically. He was tall and slender, and embarrassingly lean in his own opinion, yet at the same time his facial features bore a coarseness that betrayed his impure heritage. During his travels, his muscles had hardened and his body had grown wiry, though instead of improving his appearance, it had only added an awkward twist to his exterior. He preferred to avoid being seen.

He took a deep breath and immersed himself entirely, washing the foam away. Numb and shivering, he climbed out of the pool and quickly wrapped himself in a towel. He dried himself and sat down on a bench, massaging some warmth back into his limbs.

He reached for a brown pair of cotton pants and pulled them on. He took his satchel and produced a silver comb laid with small smoke-coloured gems. He held it up into the torch light and stared at it intently for a brief moment. His eyes seemed to glaze, as if lost in thought, as he stroked the engraved heraldic sign representing a clenched fist. He let out a sigh, just when the old Dunmer owner with his crooked knees and his bent back entered.

“Good morning, son,” Gryth said pleasantly, his voice bearing remarkable resemblance to a creaking door, but smiling nevertheless. “How does the day greet you?”

“Fine, Gryth, thank you,” Astarill replied. “How’s the back?” he asked, putting the comb down and pulling on a loose-fitting white blouse.

“Ah, much better, son. Much better. Thanks to your ointment. But I fear it won’t hold out very long, regardless,” the old Dunmer said, taking up the used towel and the remainder of the chunk of soap.

“You say that every day, Gryth, but I have yet to see you stop running this business.”

Astarill pulled his boots on, and quickly combed his hair.

“And I tell you it is your optimism and wild imagination all youngsters have. Just you wait until you’ve reached my age, son. You will understand what I mean,” Gryth grinned.

Astarill only smiled vaguely in response, pulling on a brown robe. The Dunmer, or the Cursed Ones, had a much shorter life span than the High Elves. According to the legends, it was part of their divine punishment. The young Altmer was quite certain that he had already reached the old man's age. Pondering on that thought, he fastened his belt and attached his sword and pouches.

“Just take an old man’s advise, son. Never open up a business, because it will ruin your back! And your knees too, if you’re not careful.” Gryth smiled broadly and laid a hand on the Altmer's shoulder as they walked towards the exit.

“Then I shall heed your words, old man,” Astarill joked, before he wished the owner a pleasant day, and walked out into the quiet streets of Sadrith Mora.

Good-humoured, he decided not to go straight back to the Gateway Inn, where he had taken up residence ever since he had arrived in Vvardenfell. Instead, he decided to take a small detour. He strolled down the deserted streets, taking pleasure in the soft rustle of leaves in the wind and the light melodies of early song birds. He lifted his face up, squinting his eyes against the sun, welcoming the warmth after a cold bath.

The road began to wind downhill, indicating he had reached the end of town. He turned to the east and climbed the small path that lead from the local cornerclub to the coast. He walked towards the edge of the cliffs and was greeted by a strong wind that nearly succeeded in knocking him off his feet. Far beneath him, waves clashed with the rocks. He turned his gaze to the horizon. The view was dominated by the dark contours of a Daedric ruin. Its black spires peeked high above the surrounding cliffs.

“Anudnabia...” he muttered to himself.

He stood in silence for a moment, shivering as the chilly sea wind blew through his wet hair. Apparently having made up his mind, he nodded to himself and turned back to the town. He made his way to the Gateway Inn in a hurry, while the streets slowly started to come to life. Guards on night shift retreated from their posts and returned to Tel Naga, greeting guards that just started their patrols. Shop owners unlocked their doors and started to clean their display windows, while housewives began their daily chores.

As the Altmer entered the Gateway Inn, the smell of freshly baked bread and fried kwama eggs welcomed him. The warmth that emitted from the fireplace in the corner beckoned him to his usual table. He sat himself down with his back to the flames, in order to let his long, platinum blond hair dry quicker.

Another advantage of rising early, was the absence of noisy patrons. Most of them were still asleep, and the dining room was empty. A few tables away from Astarill, several empty plates and cups stood, indicating that the servants, who rose even earlier than he himself, had had breakfast and had begun their working day. From the kitchen, Astarill could deduce the sound of the publican preparing breakfast for the other patrons, who would rise within the hour.

Making himself comfortable, Astarill took the cylinder-shaped case that was attached to his belt, and removed the lid. He took out the notes he had made on books which were too heavy to carry with him all the time, but contained indispensable information. He leafed through the parchments absently. Many of them contained notes on ingredients for specific potions. Others were self-drawn maps of different parts of Vvardenfell. After a while, he found the parchment he was looking for: his notes on Daedric ruins.

“The usual, I suppose?” a kind voice asked suddenly.

Astarill looked up from his study to see an elderly Dunmer woman, who once must have been beautiful in her younger years. She carried a tray with a plate of warm bread, a kwama-egg omelet and a cup of steaming hot heather tea.

“Ah, wonderful,” he said, putting his notes aside. “Thank you, Sivithi.”

The publican smiled broadly. The pleased look upon the Altmer's face when his breakfast was placed before him, was more than enough thanks for the old woman.

“Enjoy your meal,” she said warmly, and moved over to the table where the servants had had breakfast. “At least I know you’ll appreciate it. I don’t get so much as thanks from Angaredhel,” she continued, placing the empty plates and cups on her tray. The lines on her face seemed to deepen when she mentioned the name of the Prefect of Sadrith Mora, her husband.

Simultaneously, Astarill's face hardened. He choked down the remark that came to his mind, telling exactly what he thought of Lord Angaredhel and his childish xenophobia. Most Dark Elves looked down upon outlanders -some of them even looked down upon their own- but the Prefect topped everything.

Sivithi put the tray with the servant’s dishes away. “I still have to thank you for your stoneflower tea recipe,” she said. “You were right, it tastes horrible, but my headaches are gone completely. And I sleep a lot better too.”

With his mouth full of bread and kwama omelett, Astarill could only nod in response, holding a fork in one hand and his notes in the other.

“So what will you be doing today?” Sivithi continued pleasantly, “Do you have duties to perform for the Temple or do you have errands to run for the Wizards?”

“Both,” Astarill replied after swallowing his bread and taking a sip of tea, “But those can wait. I’m going to investigate the ruins of Anudnabia.”

Chapter 2. The Ruins of Anudnabia

On a clear day, the Ruins of Anudnabia could be seen from the top of Wolverine Hall. It didn’t surprise Astarill that the Temple Master of Sadrith Mora had ordered ‘The Splinterer’ to cleanse the Daedric ruin of evil and to block it for all time, it being so close to civilization. It didn’t surprise Astarill either that the Telvanni had never before tried to do anything about the den of Daedra at their doorstep. They probably thought it a nice research project.

And so did he.

Nearing the eastern coast, Astarill paused and grabbed hold of his amulet. Slowly, his being began to blend into the background. The trinket was composed of a polished grey soulgem, appearing much like cairngorm, which had been crafted from minerals found only in the mountains of the Summerset Isles. He had enchanted it himself during his youth, when he was still attending the Guild of Mages as a mere boy who had not yet seen his hundredth spring. His experience with Illusion spells and the art of Enchantment had been only rudimentary, and the amulet was flawed in a way that he needed to hold on to it for it to work. As soon as his hand would leave the transparent grey stone, the spell would wear off instantly. Yet the trinket served its purpose and Astarill had not seen reason to replace it. At least it granted him the opportunity to explore his surroundings without running the risk of being seen by something nasty.

He studied the rocky coast beneath him intently, searching for a possible entrance and a way to get there without too much trouble. The ruins were scattered on small islands off the coast. Many parts of the old shrine lay below the water surface, however. Astarill guessed that once the formidable building would have stood high and proud, looking out onto the sea, but that with time, the cliffs had subsided and slid down into the sea, taking the Daedric shrine with them.

After a while, Astarill had convinced himself that the most likely place to find the entrance was in the large, middle tower, situated on one of the small islands. To reach the middle tower, he could take the direct way by swimming, or the long way by walking and only getting a pair of wet feet. He chose the latter option.

He proceeded his way down the coast with caution. Sometimes climbing down with his one free hand, sometimes sliding down clumsily, causing small avalanches of loose gravel until he reached the sandy waterside where stalks of marshmerrow grew in abundance. Stepping into the shadows of the ominous dark walls of the ruin, Astarill walked from island to island through the shallow, brackish water, eventually reaching the middle tower as planned.

Huge steps led from the base of the tower high up to the plateau, where Astarill guessed the entrance would be. Looking up, Astarill came to a sudden halt. At the top of the stairway, a Frost Atronach stood. At first, it had seemed as if the creature had seen through the amulet’s enchantment, but after a while Astarill saw it was staring straight through him into the water behind.

A devious grin appeared on the Altmer's face as he let go of his amulet. His being became visible in an instant. It took a few moments before the creature’s senses had registered him, but when they did, its glowing blue eyes started to blaze and it let out a terrible roar. Astarill braced himself for the impact of the attack that was about to come. The golem pointed a finger at the figure down below and a ray of ice cold destructive magic speeded towards the elf with a sizzling sound. The force of the magical blow sent Astarill staggering backward, but his grin only broadened. He could feel the attack weaken him physically, but at the same time sent a surge of raw, pulsing energy running through his veins. He felt his own powers rise and intricate patterns of difficult spells flashed through his memory.

Seeing its attack had no effect on its opponent, the golem roared once more and started to run down the stairway. Astarill extended the palm of his left hand and purple chains of magical energy appeared around the Atronach, suddenly constricting the creature, forcing it to hover above the stairs. The creature screamed, trying to move, but without result. Slowly, and with a wicked grin, Astarill folded his left hand into a fist, causing the chains to cut deeper and deeper into the creature’s hide, until suddenly, in a tremendous blow of energy, the Atronach had disappeared.

Astarill was about to continue on his way, when there was a loud shriek behind him. Before he could turn around, a slash of claws ripped through his robes and back. The blow knocked the Altmer flat against the cold stones of the stairs. Without a moment’s thought, he screamed out the words of the first spell that came to his mind. A devastating blast of fire radiated from the elf, knocking his unseen attacker back. Pulling himself up to turn around, Astarill saw the Clannfear shaking its massive, armoured head in attempt to recover. Before the creature could attack again, Astarill directed another ball of fire at it. The creature fell to the ground with a tortured moan.

Astarill sank back against the stairs, taking a few moments to get his breath back. His robes were torn. He could feel warm blood trickle down his back and his head had started to ache from concentrating hard on directing his spells so suddenly, without taking the proper time to clear his head and prepare his mind. He looked down at the Clannfear. It was still breathing erratically, but Astarill knew that it had not much longer to live. He reached out and pressed his hand on a scaly shoulder. A warm, purple glow encompassed his hand as he took the last of the tormented creature's life force and absorbed it into his own, feeling his wounds close.

Taking a deep breath, Astarill stood up and drew his sword while he began to climb the stairs. As always, whenever his mind would fail him, his body took over automatically. Though he was definitely no warrior, he had obediently followed his sword lessons as a child, like every nobleman in Shimerene, and he knew how to wield a blade properly. It had saved his life several times, and he felt secure knowing he could fall back on it.

Reaching the original main entrance to the ruin, he could see that it indeed was sealed for eternity. Large boulders blocked the door. It would take a huge effort, either by hand or by magic to remove them. Besides this physical barrier, Astarill thought he sensed a magical radiation of sorts, coming from the door. If he took the time to study it, he could probably identify it, but he thought it a safe assumption that it was some sort of a shielding spell. Dispelling it would proof difficult and would take too much time.

So, he thought to himself, I will need to find myself another way. But where will I start searching?

Architecture of Daedric ruins was far from being as straightforward as that of the Dwemer ruins he had seen. Dwarves had been a practical race of scholars who despised the mystical and glorified the logical. Their buildings were always constructed according to a particular set of rules, and once you knew them, each ruin would seem the same. There would always be a trap or a secret door to test the enemy’s wit. Books had been written on the various forms of these traps and concealed doors, including a description on how to recognize them and how to get past them. Astarill had notes on those.

Daedric ruins were an entirely different matter, however. Each one was different. And if you were as unlucky as to stumble upon one which was dedicated to Sheogorath, The Mad God, you might find yourself in a deadly, maddening maze.

This is indeed a shrine to Sheogorath, Astarill thought, then smiled. So there must be loads of secret entrances and corridors. He tried to recollect every scrap of knowledge on Daedric ruin architecture. His face turned grim. And traps, he realized. Built by mad cultists, so they're either ineffective or extremely hazardous.

Shaking off that idea, Astarill forced himself to think. Where would I put a secret entrance? At the back of the Shrine. Or somewhere around the middle of the construction, so that the centre could be reached easily. That makes sense, so I will certainly not find it there. It must be close to the official entrance…

Astarill studied the walls, hoping to find clues in the architecture of the tower. He started to follow a pattern of swirling carvings starting on the ceiling, running across the walls, suddenly diving over the balustrade all the way down to the base of the tower, which lay below the water surface.

Naturally, Astarill thought with a sigh.

-

Gasping for breath, Astarill hoisted himself out of the water. His spell of water breathing had not been sufficient to reach the end of the narrow, winding corridor that had flooded instantly at the opening of the secret entrance. Breathing heavily, Astarill sat on the stairs at the end of the room which led to a door. He studied the place. It looked like some sort of old, irrelevant storage room, now completely flooded.

Astarill stood up and stared at the door. He didn’t notice any evidence of a trap mechanism, and he tried the handle. It opened easily, but when Astarill stepped through, he was just in time to grab the doorpost and hurl himself back inside the room. Before him, the ground had opened, revealing a pit with rusty, iron spikes.

Cautiously, Astarill stepped over the pit. As he continued his investigation, drawing nearer and nearer to the centre of the ruin, the Shrine of Sheogorath, he encountered many more traps, some of which had already been triggered a long time ago, probably by the priests of the Temple. The priests had left a clear mark on the ruin. Altars had been destroyed, and in one room, the bodies of dozens of cultists lay on a pyre that had once been set on fire but had been unable to completely burn the bodies due to the lack of abundant oxygen in the ruin. Several times, Astarill encountered a stray Daedra, none of which was hard to deal with.

Eventually, he reached the inner shrine of Sheogorath. The statue of the Mad God had been pulled down, judging from the ropes that lay around the large boulders that remained. The altar had been completely shattered. Pedestals on which relics or offerings should have been displayed were broken, except for one. On the other side of the shrine, behind the base of the statue, there was a niche in the wall. Within that niche stood a pedestal, undamaged. On top of that pedestal, a brilliant white orb was displayed.

What could it be? Astarill thought, A relic? An artifact? And why didn’t the Temple destroy or remove it? There was only one plausible explanation. It is too dangerous... The Temple left it here to remain sealed forever.

Astarill studied the niche and the walls intently. The pedestal was trapped, that he could clearly deduce from the pattern of holes and protuberances on the floor and walls. He couldn’t be sure what exactly would be the trigger and what would happen after it actually got triggered, though.

Caught up in his musings, Astarill never saw the shadow appearing on the balustrades that once had been surrounding the statue of Sheogorath.

There was a rustle, followed by a soft thud. Astarill swung around, only to be greeted by the point of a sabre hovering patiently in front of his nose. The Altmer swallowed and followed the blade to the hand that was holding it.

“Hold it right there, Altmer. I’ll take it from here,” a feminine voice spoke.

Chapter 3. The Orb of Madness

The voice cut through the air with the chilly sharpness of an icicle.

Astarill fought to regain his composure. He managed to keep his expression indifferent and nonchalant, but his facial muscles felt painfully rigid as he did so. Taking a deep breath, he forced to ease himself and to study what he was up against.

Aside from the wickedly sharp looking sabre the cloaked woman was pointing at him, a strangely shaped bulge in her cloak near her left thigh warned him of the possible presence of a crossbow. It would not surprise him if there would be a collection of concealed knives hidden somewhere on her person as well. She wore a kind of darkened, flexible leather armour that was custom to members of the Morag Tong.

“Before you run off with an age-old relic of unknown properties,” he began, “Might I inquire who you are and what the bloody hell you were planning on doing with it?” He filled his voice with loathing, while he tried to back away from the blade inconspicuously.

“Ah, but of course!” the woman spoke, sheathing her sabre. “How very rude of me, I should have introduced myself. I do apologize.”

She lowered the hood of her cloak to her shoulders. The first thing Astarill noticed, was her deviously crooked, mocking grin. Long and wavy hair -a deep, dark red as only the Dark Elves could have- framed a fine face with sharp features. Cold, blood red eyes watched his every move, calculating his intentions and anticipating his actions, or so it seemed. He was quite sure he had never seen eyes more heartless, except perhaps in the mirror.

His attention was drawn to the small drops of water that dripped soundlessly down from her cloak to the floor. He looked up again and now noticed that her hair looked somewhat damp and soggy.

She must have followed me somehow, he concluded, Came in the same way I did. Cursed rogue...

“To answer your question, Altmer, I am here on behalf of Mistress Dratha. She has taken an interest in that little gimmick over there. She will be pleased to hear that I beat Aryon's apprentice to it,” she said, sneering. “You are Aryon's, right? He is the only one who would take on an outlander. Oh, and before I forget, thank you ever so much for clearing the ruins of roaming demons. I would have hated to get my hands dirty.”

“I'm sorry to disappoint you, but I'm not here on Aryon's behalf,” Astarill replied, narrowing his pale, green eyes. “But pray tell, why would I surrender 'that little gimmick over there', as you so ignorantly put it, to someone who was counting on me to dispatch of all lurking creatures? What makes you stop me from dispatching you as well?”

Another crooked smile appeared around the lips of the young woman. “Don't flatter yourself, Altmer. I am more than capable of dealing with those otherworldly beasts myself. I simply enjoyed watching your efforts. But I do have to thank you for finding the entrance. It would have taken me at least five minutes longer. You saved me some precious time.”

“You're welcome,” Astarill muttered angrily, and then said, “So tell me, madam, how were you planning on removing the item from its pedestal. I do hope you’ve noticed it’s trapped?”

“Indeed I have,” the woman said, “But I am not going to remove it, we are.”

Astarill snorted. “I beg your pardon?”

“This trap can only be bypassed with the efforts of two people. Or didn’t you know that?”

“I did not, but I would have eventually, as I would not have tried to take the item myself.”

The woman cocked an eyebrow, and Astarill answered her unspoken question:
“I would have bound the soul of one of those burned corpses back to its mortal shell and let it do it for me. But thank you very much for the advise. I shall certainly heed it when I have dealt with you.”

“Dealt with me?” the woman asked, “I’m curious! Do tell me how you were planning on doing that?”

Astarill snapped his fingers and a faint, greenish flame appeared around his forefinger. In a quick, sudden movement, he directed his finger at the Dunmer, and a ray of green energy shot towards his target. In his confidence, he had not expected the woman to do what she did next. With lightning speed reflexes, she produced the same green glow in her hand, catching the ray of energy and throwing it back at him. Astarill caught it just in time and extinguished it in his hand.

“You were going to paralyze me?” the woman grinned, “Truly, I had expected more of you.”

“You don't look like a mage,” Astarill stated, ignoring her mockery, “How is it you were able to counterspell my attack?”

“I might not be a mage, but I am quite skilled in the schools of both Illusion and Alteration, so you might want to remember that before you throw any more at me. However,” she began, taking a step forward, “I don’t believe you really want to kill me. If you did, you would have done to me what you did to that golem outside. Unless… those fights with the Daedra have weakened you and tapped too much of your powers...”

“All right, I see where this is going,” Astarill said, “You want to strike a deal, is that it?”

“Indeed it is, very clever. You help me get the that glowing thing safely of its pedestal, and I’ll let you live. How’s that?”

“No, I’m dreadfully sorry. I can’t go through with that. I did get here first, so I feel entitled to a bit more privilege than that.”

“Fair enough… You help me get the item, let me take it to Dratha, and then I’ll steal it back for you.”

Astarill started to laugh. “Oh, absolutely not. Whatever reason did I give you to cause you to believe I am that stupid? No, you help me get the item, you let me study it for a week, and then you may take it to Dratha. I have no interest in its material value.”

The woman gave this a thought. “Make that four days and you’ve got a deal, on the condition that you share with me everything you've discovered about the item.”

“As you wish,” he said with exaggeration, bowing and allowing her to pass. “After you.”

“Thank you most graciously,” she replied with a crooked grin, approaching the pedestal. “You may call me Elenore, by the way. And you are?”

“Astarill,” he said, watching the woman as she examined the walls around the glowing orb.

She stared at the symbols on the walls intently, and then drew her sabre. With the far end of the blade, she pressed several stones on the floor. Nothing happened.

“Right,” she said, matter-of-factly, “This is what we'll do...”

Astarill followed the young woman's instructions closely. They had managed to remove four of the strange looking, spiky protuberances from the walls of the niche around the pedestal. Each spike on the left wall had to be removed at the exact same time with the corresponding one on the right wall. Only two more spikes remained in the floor on the each side of the marble pedestal.

“Now, you step on the one on the left, and I’ll step on the one to the right,” Elenore pointed out. “The pedestal will sink into the ground, so we must be careful to grab this thing before it rolls off or something.”

“All right, but before you try to take it, use this,” Astarill said and handed her a piece of cloth large enough to enfold the glowing orb. “I don’t think it's wise to touch it with your bare hands. You never know what it does.”

“How clever. Ready?”

He gave a curt nod.

They both pressed the stone spikes with their feet, and as soon as the marble pedestal started to shake and sink into the ground, Elenore grabbed the orb and folded it in the old rag.

Before either of them could speak, it seemed the entire ruin started to shake violently. A loud, grumbling noise resounded. Small pieces of stone broke loose from the walls and the ceiling. Even the massive boulders of Sheogorath’s broken statue started to shift somewhat on the shaking floor.

“What’s happening?” Astarill had to shout to be heard over the noise, “I thought you said you knew how these traps worked!”

A look of confusion crossed the woman's face as she stared up at the ceiling. “I do,” she began, regaining her composure, “But this one must have been linked. Disarming one means triggering another...”

“Splendid!”

“I don't know what will happen, but it's likely to be quite hazardous to our health. Get out now!”

Astarill nodded and dashed for the exit of the Inner Shrine shielding his head against the falling debris. Reaching the doorway, he turned to see whether the woman had followed him. Instead, he saw her struggling to put the orb in a satchel, while at the same time trying to stay up on her feet on the shaking floor.

When she made sure the orb was secure within the leather bag, she ran toward him, nimbly dodging the falling rocks, that were now increasing in size. Before she could have reached the doorway, however, the ground beneath her feet gave way. Big blocks of stone broke loose and fell into a seemingly endless void. Awkwardly trying to balance and move to solid ground, she made a jump for the door. She missed only by a few inches, crashing down to the ground. One hand feverishly held on to the satchel, while with the other, she reached out for Astarill. Before he could take her hand, a crack appeared between the doorpost and the floor of the Inner Shrine.

Elenore stared down and watched as the stone block beneath her slowly crumbled right before her eyes.

“No you don't,” Astarill growled more to himself than anyone else, and dived forward. He grabbed onto her hand just in time, feeling his ribs crash as they connected with the floor. The last remnants of the floor of the Inner Shrine collapsed and fell down into the void. Elenore crashed against the wall, gritting her teeth and clutching the Altmer's hand. Astarill flinched with pain, and managed to grab the doorpost with his other hand.

“Hang on,” he managed to utter.

It would be days later when it would strike him that all the while Elenore's life had been hanging by a mere thread -or rather his arm- her eyes had never shown any fear. Her blood red eyes remained as cold as the ruin's marble walls.

Feeling each muscle in his body protest painfully, Astarill pulled himself and the woman up on solid ground.

Elenore got to her feet, still clutching the satchel in one hand as if her life depended on it.
“Thank you,” she said, “You know I wouldn’t have done the same for you.”

He stared at her blankly, wondering how she managed to keep her voice that calm and steady after almost falling to her death. He for one still felt his muscles twitch and shake from the sudden effort and the burst of adrenaline it had caused. He was still surprised about the strength he had been able to muster.

“Rest assured,” he said eventually, “I wouldn’t have either. You had the orb.”

She nodded absently and shot one last glance at the abyss that had been the Inner Shrine of Sheogorath only minutes ago, before the two elves retreated in silence.

Chapter 4. Rain’s Hand 13th 3E 419

Astarill woke the next morning at the sound of a soft knock on his room door. He opened his eyes and immediately shut them again, hoping the headache would go away as fast as it had set in. Unfortunately, he had no such luck and the pain only grew worse when he tried to get out of bed. He moaned something unintelligible and sat up carefully. He looked around and noticed he had removed his torn robes and had thrown them on a chair. He hadn't bothered to undress any further before getting into bed. On his desk the mysterious artifact lay, still folded in rags. Its pulsing, magical light shone through the cloth. Next to the orb, an empty bottle of shein lay on its side.

That would explain the headache, he recalled.

He had been too tired to make himself a salve to ease his aching muscles when he had returned to his room, so he had knocked back several goblets of comberry wine in order to drive the pain away.

Another, slightly more urgent knock came from the door.

Astarill got up after considerable effort and stumbled to the door. The pain in his stiff muscles was almost unbearable when he reached for the handle and opened the door just far enough for him to see who had been knocking.

Sivithi stood before him with a worried look on her face.
“Are you quite all right? Usually you would have been downstairs already, and…” she began, until she saw his face. “By the Gods! You look horrible! What happened to you?”

“I can assure you it isn’t as bad as it seems. I’m fine, just a little sore,” Astarill tried to say out loud, but the words that left his lips were mere mutterings.

“Things didn’t go that well at the ruin, then?” the publican asked . The long blond hair of the Altmer that was usually tied in a tidy tail, now framed his face in a messy, unkempt manner. His blouse was dirty and hung slantwise around his frame. Wearily, his pale eyes stared out into the world.

“An unexpected trap, and a rather unlucky fall. That’s all,” Astarill assured the elderly woman.

“I'll tell you what,” Sivithi said, “I'll go downstairs, make you some breakfast and meanwhile you can change into some clean clothes. When I return with your food, you can give me your clothes and I’ll wash and repair them for you.”

Astarill nodded his agreement, and closed the door to go and change. He opened his closet and took out another pair of paints and a fresh blouse. He realized that a warm bath would do him some good for a change. He quickly disregarded that idea though, wincing at the thought of having to mingle with the loud, noisy common folk that would probably roam the place by now.

After getting dressed, Astarill searched for his boots. The soles were covered in mud, but at that moment he couldn't care less and he pulled them on anyway. He threw his robe on the same pile as his dirty clothes and he sat down on his chair, leaving a trail of muddy footprints from the closet to his desk.
He opened a drawer and took out a small chest and several pouches. He reached for his mortar and added a handful of stoneflower petals to it. He took a root of a trama shrub and some bittergreen leaves and cut them in small pieces. He added the pieces to the mortar together with some shreds of dried marshmerrow leaves to improve the taste of the mixture. He meshed the ingredients together, and transferred the paste to a bowl. Finally, he added some water from the pitcher on his desk. There was no finer medicine against headaches, memory loss or simply lack of concentration.

At that moment, Sivithi returned with a tray of his usual breakfast. As she put the tray down on the desk, the smell of fried kwama eggs made Astarill’s stomach rumble, reminding him that he hadn’t eaten since he had left for Anudnabia. That probably had something to do with the fact that the shein had kicked in so hard, he realized.

“Could you do me a favour?” Astarill asked, as he handed the publican his clothes. “Could you put this bowl on the stove for me?”

“Of course,” Sivithi said. “Shall I take it back up again as soon as it starts to boil?”

“No,” he said, shaking his head. “Just let it simmer for a while. I’ll get it later.”

When the publican had left with his clothes and his bowl, Astarill ate his breakfast thoughtfully, never taking his eyes of the orb. Before he could try to activate the artifact, he would first have to do some research on it. He considered his options.
He could travel to the Temple of Molag Mar to search for any archives on the cleansing of Anudnabia. He could even ask ‘the Splinterer’ Seltn Othras himself, though that would probably draw too much attention. And the attention of the Temple's foremost Inquisitor was something he wanted to avoid at all costs.
On the other hand, Master Aryon's library could also contain some valuable clues to the nature and origin of the orb. Either way, he had to finish his chores first. He couldn’t just go back to any one of his Masters demanding access to the libraries without having done his duties first.

He remembered that he had been ordered to retrieve a stolen crate full of cure disease potions from a group of bandits that supposedly hid somewhere along Azura’s Coast, southwest of Sadrith Mora. The crate would be to heavy and big for him to carry alone, so he would have to ask the local Temple Master for a rowing boat and two suitable novices to go with him. Perhaps, if things would go as planned, he would even have time to return to Molag Mar to study the archives that same day. His chores for Master Aryon would have to wait for tomorrow.

-

Three figures moored their rowing boat on a small strip of beach. The two novices that had been placed at Astarill’s disposal were two young Dunmer boys. They looked out of place in their large, priestly robes. The oldest of the two, Omyn, was a thin, lanky boy with a gullible look on his face, holding his wooden staff as though he was going to plough the field instead of bludgeoning his enemies. The other, Hrillis, was a bit shorter, but seemed more intelligent than his friend, carrying a wooden cudgel with confidence.

Astarill ordered the two boys to hide the boat out of sight, while he himself climbed the hill to get a good view on the bandit hideout. It seemed quiet enough. The crate of potions had been stolen at night, so if these bandits only raided after dark, they would probably be asleep at the moment, with perhaps only one or two of them on watch. Astarill prayed this would be the case. He didn’t put much faith in the abilities of the novices.

Gesturing the two young Dark Elves to position themselves on the hill, Astarill approached the cave on his own. A crude door made from driftwood covered the entrance. He put his hand on the door handle, and too late he felt a strange resistance. As the door swung open, the thin thread, that had been tautly attached to the handle on the other side, loosened and the sound of a bell could be heard throughout the entire cavern.

“Splendid...” Astarill muttered under his breath, wearily rolling his eyes. Hearing the sound of footsteps approaching rapidly, he gestured the two boys to step a little closer.

Astarill prepared himself, recalling mysterious patterns and words of intricate incantations, just when two Dunmer bandits emerged from the cave. They were wearing grubby clothes and several pieces of an incomplete set of leather armour. One wielded a club, the other one an axe.

“Hold it right there, you stuck-up outlander n’wah!” the axe-wielding one said. He looked at the High Elf, then at the two young novices behind the Altmer, and started smiling. “Ah, you’re from the Temple, right? Come to reclaim the potions, right? Well come and get them!”

With a roar, both bandits attacked. Astarill paralyzed the one with the axe with a single touch of his finger, while drawing his sword to parry the blow from the one wielding a club. At his command, the two novices hurried forward to attack the paralyzed Dunmer, as long as he was still harmless. Astarill continued to parry the blows from the other bandit with his sword in his right hand, and at the same time spoke the words of a spell which made a blue glow appear in his left. Bellowing the final word to complete the incantation, Astarill caught the bandit off guard and pressed his hand on the Dunmer’s chest, transferring icy energy straight through the bandit's chest into his heart. With an agonizing scream, the bandit sank to his knees. A thin layer of frost appeared on his lips as the spell iced his body from the inside. His eyes glazed and his limbs stiffened. He collapsed to the ground like a solid statue.

Astarill swung around just in time to see the axe wielding bandit recover from his paralyzation.

“Move!” he ordered the two novices.

Enraged, the bandit raised his axe above his head with both hands. He ignored the two boys who hastily leaped out of his way, and charged at the High Elf with a scream. Seeing a clear opening, Astarill extended his sword and planted it straight into the bandit’s stomach, before the Dunmer could have ever landed his axe.

“There’s bound to be more of them,” Astarill said matter-of-factly, as he pulled his sword free from the limp body that lay before him. “Stay behind me and only attack opponents either in the back or when they’re harmless.”

Behind him, he heard a indignant snort from Hrillis.

“Is there a problem?” Astarill inquired, an eyebrow cocked and sternly looking down upon the both bold and naïve look on the boy’s face.

“Well, it doesn’t seem very honourable, does it, serra?” Hrillis said, while Omyn nodded gravely in agreement. “Doesn’t the great Lord Vivec teach us to display courtesy, even to our greatest enemy?”

Astarill laughed sardonically. “There’s nothing honourable in dying by the hands of a mediocre bandit,” he said. “Show them courtesy and they’ll bash your brains in return. Now be quiet and do as I tell you.”

Sighing, Astarill continued on his way. He realized he would have to keep a close eye on Hrillis, or the boy could get them all into unnecessary trouble. He had been afraid of that from the beginning since the Temple Master had introduced the two novices to him. Hrillis regarded the world with little respect and too much confidence. And Omyn would undoubtedly follow his friend’s lead. Astarill had a slight misgiving that the Temple Master had chosen Hrillis on purpose, hoping to teach the boy a much needed lesson.

Proceeding deeper down into the cave, the three eventually reached an open space. A small fire was burning, surrounded by two stools. Two wooden cups stood on the floor, one still filled with liquid. A bottle of matze stood next to it. There were a few crates and barrels, which, upon inspection, contained nothing of interest other than bread and pickled meat. The thread, that had been attached to the door handle and fastened along the cavern walls, was attached to the bell that hung on a wooden pole not far from the fire. On the other side of the room, there was another door made of driftwood.

Astarill quietly approached and listened at the door. He grinned, took a few steps back and extended both hands. Muttering harsh, otherworldly words under his breath, a pulsing orange glow encompassed his hands. With a devastating blast, a burst of flames shot from his hands, instantly disintegrating the door and blazing into the room that lay beyond.

When the smoke had cleared, the burned body of an Imperial lay near the door, and two gravely wounded Dunmer stared at the doorway in fear. They recovered remarkably quick from the attack and one of them knocked back something that looked like a potion of healing. Swords raised, the two bandits charged the Altmer.

The pounding of his heart against the temples of his head was a painful promise of an upcoming headache, and Astarill drew his sword. He parried the first blow with ease, but the second Dunmer was too quick and lashed out with his sword. Right before the weapon scraped his shoulder, Astarill thought he saw a strange and faint glimmer on the sword's edge.

Poison! he thought, and at that moment, the blow to his shoulder was followed by a bitter, creeping pain that slowly began to spread its way through his veins.

Astarill cursed under his breath and parried another blow from the poisonous sword just in time, though giving the other Dunmer the opportunity to lash at his thigh. Wincing in pain, Astarill was driven back by the two bandits. The poison in his veins made his movements slow and soon he wouldn’t be able to parry the attacks any longer. He had to take out the weakest one first, he knew, although that would mean opening up to the one with the poisoned blade. He decided to take that fact for granted and bolted forward in a sudden movement, pushing the bandit with the poisoned sword out of his way and lashing out wildly at the other one. Backed by sheer luck and the element of surprise, his reckless attack worked out as planned. His frantic blow crushed the sword arm of the weakest bandit, giving him the opportunity to finish his opponent off with a clean strike to the neck.

At that moment, he would have expected the other bandit to attack him from behind and the words of a Shield spell left his lips. Instead, he heard a bold, yet slightly misplaced battle cry coming from Hrillis, who charged the bandit with his cudgel raised. Omyn followed bravely.

“Damn!” Astarill cursed out loud, watching the horrible smile that appeared on the remaining bandit's face. With utmost ease, the bandit slashed at Omyn, knocking the boy to the ground with a smack. Laughing at the distraught face of Hrillis, the bandit deliberately turned his back on the boy an approached the Altmer again.

“Thank you,” the Dunmer mocked, sword raised. “That was a wonderful piece of entertainment!”

“Thank you for giving me the time to prepare,” Astarill retorted with a sly smile.

The bandit narrowed his eyes, watching the movements of his opponent closely, yet the Altmer simply stood there. With extreme care, the Dark Elf approached.

Astarill awaited his chance patiently. When the bandit raised his sword to land a blow, the Altmer caught the blade of the weapon in his hand. The bandit's eyes widened in surprise, as the sword's edge should have sliced through his opponent's hand with ease. His first reaction was to pull the blade free, yet the Altmer held on to it with grim determination. A reddish glow appeared around the hand of the High Elf and quickly spread to the blade. The bandit stared at it in wonder before he let out a startled scream and dropped the blade. It had turned red hot. A blast of bright light and the sound of crackling lightning were the last things the bandit ever perceived.

Astarill stared at his hand. A deep gash crossed his palm, although the spell should have protected him. He decided that his spell had been less effective as a result of the poison and its effect on his concentration. He reached for one of the pouches on his belt in which he kept certain herbs that could cure poison. He meshed a few leaves between his fingers and applied the crude paste to the wound on his shoulder.

While waiting for the herbs to take some effect, he approached Hrillis, who was kneeling beside his friend. He was lifting Omyn's head in order to pour a potion of healing into his mouth.

“That won’t do him any good if you don’t cure the poison first,” Astarill said and knelt down on the other side. He handed Hrillis the pouch with curing herbs. “Apply these to his wounds, like this,” he explained, pointing at his shoulder. “Then you can give him that potion. When he regains consciousness, tell him to chew on one of those leaves. That'll ensure that all the traces of poison will be neutralized.”

Hrillis nodded silently and did as he was told.

Astarill entered the next room. There was a staircase that led to another door, but before he could take his first step on the stairs, the door flung open. An Imperial clad in steel armour and a Dark Elf woman in leather appeared in the doorway. The woman looked furious, while the man leaned casually against the doorpost with a confident smirk on his face.

“You killed my men, you’ll pay for this!” the woman spat with evident hatred and drew a sword, but the Imperial laid a hand on her shoulder.

“Come come, dear, let’s not haste things,” he said. “Let’s hear what the Altmer wants.”
With his hands in front of him as a gesture of good will, the Imperial took a few steps down the stairs. Then, with an evil glimmer in his eyes and in one smooth, sudden movement, he directed a ball of fire down at the Altmer.

Astarill did nothing. He welcomed the attack, letting out a grunt as the magical energy hit him. He stumbled back due to the force of the impact. He felt his flesh burn. There was intense pain, yet at the same time, the fire that hit him was absorbed. Power seemed to course through his veins at maddening speed, granting him strength.

“So he's got a few tricks,” the Imperial said, drawing his sword. “Let's see if he can avoid this!” At a word of command, the blade of the sword began to blaze with fire.

Both bandits charged down the stairs. Completely out of habit, Astarill raised a magical shield that would hold off the first few blows if only long enough for him to make his preparations. He shut his eyes and fought to keep his mind focussed, while weapons landed their devastating blows harmlessly. His mind dug deep in his vast knowledge of Conjuration spells. Arcane patterns flashed through his memory. The weavings of time and space unfolded before him with a grandeur that rivalled the universe itself.

Are you there, old friend?

He felt a familiar presence and sought to connect with it.

Suddenly, the shield gave way. Astarill's eyes snapped open. The steel-clad bandit smiled slyly and slashed at the Altmer with deadly precision. Astarill dodged clumsily and stumbled away from the weapon's reach until his back hit a wall.

“Fight like a man, mage,” the Imperial dared, “Defend yourself!”

“I won't,” Astarill replied, trying to catch his breath, “But he will.”

There was a dreadful, sepulchral roar that send shivers up the spines of everyone who was able to hear it. The foul stench of rotting flesh now registered to the bandits' senses. The woman was the first to turn around. Her face grew pale at the sickening sight before her. A horrendously large and deformed bonewalker stared down at the two bandits through one rotting, festering eye. The other eye seemed to have been eaten away.

“Where in hell did that come from?!” the Imperial exclaimed.

“How fitting of you to ask,” Astarill smiled, but the bandits never heard him.

With a forceful wave of the Altmer's hand, the bonewalker launched its ghastly, putrefying attack.

-

When he returned, Astarill witnessed Omyn coming back to consciousness. The boy was disorientated, and as soon as he sat up, he gagged and bowed forward to vomit. Hrillis could do nothing more than sit and stare with a dumbfounded look on his face. He regarded his friend with guilt and a tiny hint of disgust. With a blank look on his face, Hrillis stared up at Astarill, who towered over him with his arms crossed and a furious look in his cold eyes.

“Why did you ignore my commands?” the Altmer inquired, “The Temple Master sent you on this task to assist me. Surely he did not mean to appoint me as your nanny?”

The boy looked away as signs of anger crept on his face. “If the Temple Master sent me on this task, he must believe I am ready for this,” he said with a quavering voice, “I don't have to listen to you, I can make my own judgement. To be honest, serra, you didn't look as though you had things under control either.”

“Listen carefully, boy,” Astarill hissed. “And look at me when I speak to you.”

With obvious reluctance, Hrillis forced himself to meet the Altmer's harsh glare.

“I know exactly what you were thinking and I can't blame you for that. I used to be just like you when I was your age. I've made a fair share of mistakes as well, but at least I had the decency to admit them and learn from them. You can't afford to be arrogant. Arrogance is to be earned with skill and experience. And you lack both. You could have gotten us all killed. And for what? Your false view of honour?”

Hrillis couldn't help but wince as the Altmer spat the last word.

“Honour means nothing once you're dead,” Astarill continued, “Although I'm sure your great Lord Vivec would like you to believe otherwise...”

Eyes wide in shock, the boy looked up at him. “Do you defy the Tribunal?”

“I don't deny their existence. I merely question the wisdom and judgement of those who haven't ventured outside the safe walls of their palaces for ages. They preach a romanticized view of this world that doesn't apply to anything outside of their palace walls. They're not the ones that are to die by their words, we are. It's up to us to interpret their words using our own judgement. And your judgement clearly is erroneous.”

“The Temple Master will hear of this,” the boy muttered, though there was little conviction in his words.

A sneer played around the corner of Astarill's lips.
That's it. You know I'm right, little runt.

“Get up,” he ordered without a trace of his former anger. “The crate of potions is in the back room. I need you to help me get it down from the stairs.”

-

Astarill pushed the boat back onto the water, and the two boys carefully lifted the heavy crate with potions. As the boys put the crate down and seated themselves next to the oars across from the Altmer, the small rowing boat almost sank by sheer weight.

“Row to the south,” Astarill ordered. When the novices looked at him questioningly, he explained: “The caravan from which this crate was stolen was due for Molag Mar, we’ll deliver it personally. And I have some business to attend to...”

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Mist and Mysticism, Book Two
Chapter 5. Rain’s Hand 14th 3E 419

With a book from Aryon’s library under his arm, Astarill ascended the stairs that led to his room in the Gateway Inn. He took out his key, but when he moved to unlock the door, he noticed it had already been opened.

Astarill cocked an eyebrow. He would never leave the door ajar or even unlocked. He simply kept too many valuable and potentially dangerous items in his room to be careless. He was also quite certain that today wasn’t the day on which the servants would clean the rooms.

On his guard, Astarill pushed gently against the door, opening it far enough for him to get a view of his room. His eyes widened.

“You?!” he exclaimed, “How did you get here?”

Elenore stood up from the chair by the desk with one of her characteristic mocking smirks.
“Pretty much the same way I did when I followed you into Anudnabia unnoticed,” she answered casually, walking towards him. “I have my ways.”

“I’m sure you do,” Astarill said and regarded the red haired woman with suspicion. “What do you want from me? I’ve got two more days to examine the orb, if my calculations are correct.” At that, he quickly glanced past the woman at his desk, to see whether the artifact was still there.

“No need to worry, Altmer. It's still there. I merely stopped by to see how you were getting on with your work.”

“Actually, not that good,” Astarill said, passing the woman to put Aryon’s book down on his desk. He checked the contents of the drawers, and cast a look upon the lock that sealed the large wooden chest that stood at the foot of his bed.
“But now that you’re here,” he continued, “You might be able to help me. I can't help but feel that you have something to do with my problem.”

“And that problem would be…?” Elenore inquired expectantly, crossing her arms.

“Yesterday evening, I was at the Temple of Molag Mar, searching the archives for files on the cleansing of Anudnabia. Could you explain to me why they weren't there?” Astarill asked. His eyes narrowed as he leaned back against his desk, resting a foot on his chair.

“Yes, I can,” Elenore answered matter-of-factly. “A week ago,” she started, “Mistress Dratha ordered me to steal those very same files from the Temple Library of Molag Mar. She was curious to what had taken place in Anudnabia. That way, she found out about a powerful artifact, still lying deep beneath the sealed ruins of Sheogorath’s shrine. Naturally, she ordered me to retrieve it.”

“Naturally,” Astarill echoed with an irritated edge to his voice. “So where are the files now?”

“Somewhere in the tower of Tel Mora. Mistress Dratha has them, of course,” Elenore said, shrugging her shoulders and sitting herself down on his bed.

The unyielding self-restraint and calm Astarill liked to pride himself upon, slowly began to melt away like the southern glaciers of Skyrim during spring.
“So in fact,” he began, “It was actually your fault that I was caught nosing around in restricted Temple files for nothing? That incident could have cost me my rank, or worse. I was lucky, no, you are lucky I was able to talk myself out of it.”

“Technically, that would be the fault of the Mistress, not mine. Again, you disappoint me, Altmer. I had expected more of you,” the crimson-haired woman said, tilting her head to look up at him with a defiant grin. “So much for the Hero of Vos, who supposedly solved the local vampire problem in a most unusual way.”

“You didn't think it necessary to inform of the fact that you had an entire stack of papers with information in the orb and its origin?” he asked sharply.

She shrugged her shoulders once more. “I didn’t think you’d need it,” she replied.

Vexed, he waved his hands in a wild gesture of incomprehension.
“Don't try my patience, madam. It isn't difficult to understand that I need as much information as I can get before I examine the object. Otherwise I might as well go mad due to some unforeseen curse if I were to touch it without the proper precautions. This book I've borrowed from Aryon is not going to be enough.”

The red-haired woman sighed irritably and stood up. “So what am I supposed to do about it? I suppose you now want me to retrieve those files for you?”

“Yes, indeed I do,” Astarill answered levelly.

The look in the eyes of the Dunmer woman turned vicious.
“I am not going to get those files for you,” she stated, “I cannot show my face in Tel Mora without first presenting the artifact to the Mistress.”

“You don’t have to show your face anywhere!” Astarill exclaimed, “Just sneak into town unnoticed, like you’ve sneaked into my room. You had your ways, you said. I’m sure you can get into that tower and steal the files without ever being seen.”

“That was not part of our deal, Altmer,” she reminded him with a menacing edge to her voice, “We agreed that I would let you study the orb for four days and that you would hand it back to me. We never agreed upon anything concerning me having to help you with your silly studies.”

“All right,” he sighed, “Let me make it a bit more clear to you, madam. If you don’t get me those files, I will never surrender the orb to you.”

The seconds that passed in the moment that followed seemed like hours within the deadly silence that settled between the Altmer and the Dunmer. A piercing, bloodred glare met a harsh, pale scowl.

It was Elenore who began to speak first after the moment had disappeared. Her words were soft and deliberate.

“You are in no position to demand things from me, Altmer,” she said. “You have violated our agreement, which grants me the right to end your life, should I so please. Now I know you would like to see me try, so I will not grant you that pleasure. However, I think you would be very interested to know that, as I was waiting for you here, I have taken the liberty to look around a bit. I have noticed quite a collection of books that are illegal to keep in one's possession according to Tribunal law. Very instructive, I must say, I never knew a corpse had so many applications. Now, I happen to be quite close to a high-ranking member of the Temple who would be very interested in your morbid fascinations...”

Astarill narrowed his eyes to slits. “I don’t believe you,” he said, shaking his head. “You’re bluffing. You have no tangible proof against me whatsoever.”

At that, a triumphant sneer tugged at her lips, as she produced a book from somewhere under her cloak. Astarill’s eyes widened in shock as he lashed out like a viper to grab it, but the crimson-haired woman was faster. She drew her sabre and rested the weapon at his throat.

“If I present this book –which fortunately has your initials on it– to the Temple, they will declare you a heretic.” With a voice as sharp as venom, she added: “They will hunt you down and torture you until you have confessed your sins and begged for them to end your life.”

“That book was warded against unwanted readers,” he said, ignoring her words, “You should have been poisoned just by touching the cover.”

“Once again, you underestimate me, Altmer,” Elenore said with a wicked grin. “I might not be a mage, but I do belong to the Telvanni. And unlike you, I was born into the House. The blood of powerful magicians runs through my veins.” She tucked the book away again, while keeping her sabre pointed at the High Elf. “And besides that, I make a point of using the standard Morag Tong equipment,” she added, holding up her hand to show him the ring she wore. It consisted of a silver band and a black stone with a faint green glimmer. “Protection against the most common forms of poison.”

Astarill sighed, rolling his eyes. The blade was painfully pressed against the vital arteries in his neck. “So... what happens now?” he asked.

“That is entirely up to you,” Elenore began triumphantly. “Personally, I have nothing against necromancy. I'll have you know that I am an unethical, opportunistic bastard in every way. I have been thinking and I decided that it is also in my own interest that you find out what the orb does before I take it to the Mistress. If it proves very useful, I might decide to keep it myself and a forgery will have to be created. That said, I see a great opportunity if we were to cooperate. Dratha often sends me to retrieve some magical artifact, and I understand you are a fairly skilled enchanter, am I right?”

Astarill nodded, as far as the sabre allowed him to.

“Excellent. What if I would share with you the locations of the artifacts Mistress Dratha orders me to find? And what if we could retrieve them together? You could study the items, gain their knowledge as scholars tend to do. Then, should we decide to keep the items for ourselves, you could create us a forgery with some minor enchantments for me to hand to Mistress Dratha…”

Elenore paused for a moment, and then said, “What do you say, Altmer?”

Astarill kept silent for a quite a while, before a sly grin crept up on his face. Puzzled by this, the woman tried to predict his intentions. This granted him a minor opening in her defence. Seizing his opportunity, Astarill grabbed the blade in the same fashion as he had done yesterday fighting bandits, evoking a startled scream from Elenore. She let go of the sabre, waving her hand in order to let it cool off. Astarill took the weapon and used the far end of the blade to force her head up to face him.

She sneered at his victorious expression.

“I hope you do not expect me to applaud now?” she said cynically.

He removed the blade and offered her the hilt. When she looked at him questioningly, he explained: “Your proposal sounds intriguing. I merely wanted to demonstrate that I do not wish to be threatened.

Returning a crooked smirk, Elenore took her sword and sheathed it. “I'll try to remember that,” she said. “So... do we have ourselves a new agreement?”

“We do,” he confirmed, “On the condition that you will retrieve the Temple files on Anudnabia for me, of course.”

“I’ll find a way. You’ll have them tomorrow.”

Astarill cocked an eyebrow. “If you’ve so easily changed your mind about returning to Tel Mora without the orb, why did you insist on going through all this trouble in the first place?”

“You threatened to withhold the orb from me,” she said. “And I do not wish to be threatened either,” she added with a smile, mimicking his accent. “Though… I'll be keeping this interesting book of yours, in case you try to violate our agreements again.”

“Very well,” he said, extending a hand.

Elenore looked down at his hand, and then up at his eyes with some suspicion. Recalling a minor spell of shielding, just in case the necromancer would try to cast a spell again, she took his hand and shook it.

“Very well.”

Chapter 6. The Orb of Madness (Part II)

A fierce storm had swept over Sadrith Mora during the night. When Astarill stepped outside through the backdoor of the Public Baths that following morning, the streets were damp and chilly. A strong wind blew through town. Shivering, the Altmer pulled the hood of his robe over his head and strolled down the main street in the direction of the Gateway Inn. Each hollow in the road had been turned into a puddle, and the gutters on both sides of the street where filled with gently babbling water flowing downhill until it would eventually reach the sewers. To the west, ominous stormclouds tainted the sky as though they had been driven away by the sun advancing from the east. The air smelled faintly of thunder.

Taking a deep breath of cold, fresh air, Astarill let his thoughts wander to the crimson haired woman and the deal they had made. The prospect of having more items for study certainly was alluring. It would save him a lot of research time if the locations of the items were already determined by Mistress Dratha. All that was left to do then was retrieving them. He had not doubt in his mind that, with the help of Elenore, the actual retrieving of the artifacts would not present any problems. If he knew her at all, she seemed efficient and relentless, and relentlessly efficient at that. And although he had no real need for the monetary advantages of sharing Mistress Dratha's reward, that also seemed quite beneficial.
The only real danger involved in their scheme was in the items they would decide to keep for themselves. Certainly, he was quite a skilled enchanter, and it should not be problematic to create a forgery, but Mistress Dratha was very old, experienced and not likely to be fooled easily. It wouldn’t surprise Astarill at all if she could somehow see that the item and its magical aura were much younger than they should have been. Not to mention that the artefact would obviously be less powerful than expected. With time, the old Sorceress should become suspicious. Yet modesty had never been one of his gifts and in his confidence, he did not fear the wrath of any Telvanni councillor, especially not that of an elderly woman. The thrill of the challenge was already beckoning him.

Opening the door of his room, Astarill was pulled out of his train of thoughts by a faint, rustling sound. He looked down and saw a bundle of parchments lying at his feet. It seemed to have been shoved into his room under the door. He picked up the bundle, and smiled.

Elenore is very quick, he thought.

-

Around him, the room had vanished. His desk, his chair had disappeared. He was floating in a seemingly endless void. The Temple files on the cleansing of Anudnabia that have should been lying beside him, were gone. His quill, his inkwell, all was gone. There was only him, and the orb in a vast sea of blackness.

The orb was floating in front of him and pulsing with brilliant white light that seemed to grow larger and brighter with each breath. There was a blinding flash of light and the sensation of falling deeper and deeper into the void. When his sight returned, he saw he was indeed falling down with great speed. Around him, flashes of purple energy alternating with yellow lightning blurred his vision.

A deafening scream cut through the void. As Astarill moved his hands to cover his sensitive elven ears, a gargantuan, monstrous arm appeared. Its skin was purple, its pulsing veins were faintly red and its claws were black as soot. As the gigantic talons closed around him, he heard a horrendous laughter. He struggled to get free from the iron grasp, but then he saw eyes, huge glowing red eyes, like the fires of Oblivion themselves.

A voice could be heard in the distance, slowly coming closer. It was a strange, incomprehensible language with many guttural syllables. As it got nearer and louder, he could hear that it was repeating the same words over and over again. He couldn’t understand the short sentences, but they were beating his mind like a hammer, crushing his concentration and willpower.

A spell? he thought, A spell that affects my mind?

He fought against it, shielding his mind, closing off his senses to the hammering words.

There was another gulf of laughter and the talons around him disappeared. There was a gust of wind, as if something was running around him in circles. As he focussed, he could spot a dark shape running, jumping, and sometimes crawling across invisible walls.

It's trying to get out, he realized.

Astarill grabbed hold of it, and withdrew immediately, as the flesh on his fingers burned away at the touch. The shadowy creature turned around, red eyes gleaming evilly. Hysterical laughter resounded, followed by the same repeating, guttural words.

Grinding his teeth, Astarill grabbed the creature once more. Screaming, he saw his flesh wither before his eyes, yet he held on. The creature inflamed, literally, and frantically tried to shake him off. Seeing its attempts were futile, it uttered a hideous shriek. It lashed out with a fiery talon, grabbing the Altmer's throat. The Altmer didn’t budge, however, and stared straight at the red eyes of the flaming creature before him.

Astarill had trouble recalling any spells. Only one sprang to mind. He managed to utter the words. His throat was dry and he could only croak.

He would not have guessed his spell to have any effect. Yet the creature uttered a deafening, mind-shattering, high-pitched scream. There was a blast of yellow and purple light, followed by complete silence. All was black. Disorientated, Astarill stumbled a few steps, and collapsed to the floor.

-

“Astarill!”

With some effort, he managed to open his eyes. He saw nothing but blackness, at first. Then he began to discern vague contrasts. The voice repeated his name. It sounded feminine and it seemed concerned, with a hint of impatience.

“Sivithi?” he wanted to say, but his throat was dry and hurting. The only audible sound he could produce was a muffled mutter.

“Astarill?”

He blinked. Slowly, his vision returned to normal. He saw the ceiling of his room and he concluded that he was lying on his bed. A female visage hovered into view. He noticed heartless, bloodred eyes set in a fine face with sharp features, framed by long crimson hair.

“Elenore?” he croaked with some confusion and astonishment. Quite contrary to his own common sense, she seemed like an angel to him at that moment.

“You look like a corpse,” she said bluntly. “What happened to you?”

“I'm fine, thanks for asking,” he growled and turned his eyes to the ceiling, trying to remember exactly what had happened before he had ended up like this. Realization dawned all of a sudden. He bolted upright and grabbed the woman's shoulders, shaking her violently.

“Did it escape?!” he asked frantically.

“Did what escape?” Elenore asked irritably.

“The demon! The demon from the orb! Did it escape?”

“There was no one when I got here, except for you lying on the floor in the middle of the room, if that's what you want to know. And there was a warding spell on the door when I got here, so I doubt anything could have passed without accidentally dispelling it,” she answered angrily. She took his hands and was about to fling them back at him, when she noticed the marks on his palms. “Your hands...” she said, “They're burned.”

Astarill didn't even hear those last words. He only sighed in relief. Yet at that moment, a stab of searing pain shot through his head and the world turned black before his eyes once more. He grabbed his head and bowed forward, flinching in pain.

“So are you going to tell me what happened?” Elenore asked impatiently. When he muttered a few unintelligible words, she frowned. “What?”

“I was trying to tell you... that I am in dire need of a potion. So please...” he groaned in pain, “Left most chest, the blue one, please...”

She cocked an eyebrow and stood up with a sigh. She found a chest in a corner, next to his desk. It didn't appear to be locked and she lifted the lid. Within the chest, several potions were neatly ordered according to colour. She picked one of the blue ones, holding it up.

“This one?”

He nodded curtly.

She walked back to the bed and handed him the blue vial. He immediately gulped it down and laid himself back. He closed his eyes to let the healing liquid do its work.

“Now can you tell me what happened?” she asked, sitting herself down beside the bed. “Did you find out what the orb does?”

Astarill winced at the memory.
“It is a tool to summon a particular demon, a Daedra,” he began his explanation, “A much stronger Daedra than any Daedra I have ever encountered. At first I even thought that it might have been Sheogorath himself who could be summoned, but perhaps it’s one of his champions. A champion that has been locked up in the orb as a punishment or something similar, I don’t know. It… it is a downright monster. It cannot be controlled…”

“You mean you can’t control it,” she interrupted.

“Yes, so I daresay no one can,” he snapped back angrily. “That thing is much too dangerous. If someone with insufficient power or experience would try to use the orb, the creature would use that person’s link to this world to escape its imprisonment. I think that was what it tried to do to me, but I prevented it. In any case, we can’t give the orb to Dratha. What if it escapes? Or worse, what if she actually manages to summon it?”

Elenore frowned. “Oh, I don’t think there’s any danger in giving her the orb, Altmer.”

“Pardon?”

“It’s broken.”

“What?!”
Astarill glanced up at his desk where the orb still lay still. It had ceased glowing, though, and there was a huge crack in the crystalline material.
“Ah…” he muttered, “Then... what will you tell Dratha?”

“I’ll tell her the priests must have broken it.”

“Will she believe you? The files explicitly mentioned that the orb was left untouched.”

“Have you not heard the rumours? The Splinterer is known to be rigorous and unorthodox. If anything, he's a fanatic. I'm sure he deserves his nickname. I think the Mistress will figure that he destroyed the orb in his anger.”

She stood up and took the orb from the desk, carefully folding it in the rags they had used to transport the artifact. She put it away securely in the satchel at her side.

“Get well soon,” she said, as she walked towards the door, “I'll soon have a new assignment and a new artifact to find.”

Chapter 7. The Splinterer

“There it is!” Elenore shouted, gesturing with her head while she reloaded her crossbow.

Astarill could hardly distinguish what the Dark Elf had called out to him. Every word was drowned out by the boisterous roar of the ash storm. He parried a blow from a cliff racer's tail and glanced in the general direction of the woman’s gesture.

“I see it!” he yelled back at her, “Cover me!”

Astarill dashed away, while Elenore fired a bolt that went straight through the cliff racer's throat. The creature crushed to the ground with a dull thud. Its companion shrieked and dived towards the young woman. In one fluent movement, Elenore took her crossbow in her off-hand and drew her sabre with the other to grant the cliff racer a bloody greeting.

In the mean time, Astarill ran down a path to the south, covering his face with a sleeve of his robe to prevent the ash from blowing into his eyes. Behind him, the sound of the rogue’s fight with the remaining cliff racer was lost in the howling of the wind. Before him, the crude path emerged from the mountains and ended in a small valley of no more than a few yards wide. Seen through the red haze of ash, silhouettes of dead tree stumps and trama shrubs seemed like dark and ghostly figures. On the opposite slope of the valley, the indistinct contours of a stone entrance could be seen. A skeleton guardian stood in front of it.

A sardonic grin appeared on the Altmer's lips. Raising the decayed remains of warriors and forcing them to guard a specific location was a widely used form of necromancy in Morrowind. It was simple in the sense that the procedure was accurately described in several books, yet casting the necessary spells demanded a lot of experience and knowledge, mainly of the Conjuration School. Quite remarkable was the fact that it was the one form of necromancy that was approved of -and even widely used by- the Temple.

Hypocrisy in its purest form, Astarill thought as he approached the skeleton carefully. The undead guardian did nothing but stare ahead into the storm through empty eye sockets. But as Astarill had expected, the skeleton awakened as soon as he had stepped within arm's length of the entrance.

The skeleton drew its rusty sword that had been strapped to its back in an awkward manner by a mouldy leather belt. Readying his sword in his right hand, Astarill took a step back and extended his left hand.

“Nirish'a-tokgh'iri,” he uttered, remembering the most common magical command to hold and command undead creatures. Or, as he liked to refer to it, a long-winded way of saying 'halt'.

The skeleton did not obey though. Astarill cringed in anticipation of the slow, but devastating blow that was to come. Ancient steel crashed down upon elven silver with a force that made the Altmer's sword arm give way.

Astarill cursed aloud, feeling his arm go numb.

Older than I had expected, apparently, he thought. As the skeleton drove him back with sluggish yet precise blows, he searched his mind for older, less traditional spells and procedures that were used to bind souls back to their mortal shell. He found his thinking hampered by the need to dodge, avoid and parry attacks.

“Amhan'amrisi!” he decided eventually.

The undead warrior raised its sword over its head with apparent determination. Astarill braced himself for another blow, but none came. The skeleton stood frozen to the spot. Sighing in relief, the Altmer put his sword away. At another word of command, the rusty sword dropped to the ground. The skeleton collapsed. Bones crumbled to dust, and were carried off by the wind.

May you be so fortunate to meet the priest who did that to you, Astarill thought with a vile smile, drawing a certain malicious enjoyment from that thought. He chose not to think of the things that he himself would have to answer for on his dying day. For all his affiliation with death, he feared it as much as anyone. Perhaps even more.

He remembered the words of his father, clear and calm, yet as cold as the old man's eyes.

Justify your deeds, or face the consequences...

He lived by those words.

Suddenly, his ears twitched at dull sound behind him. He swung around to see a cliff racer lying on the ground before his feet, a bolt poking out of its back. He looked up to see Elenore casually walking up to him.

“Hope you didn't have too much trouble with that skeleton,” she said, grinning one of her characteristic crooked grins that he had grown used to over time, “But my bolts won't do much good against creatures without vital organs to get stuck in. Is this the right tomb?”

Astarill turned to the large stone door and studied the symbols that were carved into its surface. He traced the words with his forefinger, wiping the dirt and ash away where necessary.
“According to these writings, this tomb is the final resting place of some Arch Magister of Great House Telvanni, specifically from the second era.” He squinted his eyes. “The stone has weathered, but I think his name was... Lirtis Nerellis?”

Elenore nodded. “Yeah, that's the one Mistress Dratha was talking about,” she confirmed, while keeping an eye out for more cliff racers. “Does it say anything about his wife?”

“No, except that she has been sealed within this same tomb twenty three years later, together with some loyal servants. And there's something else here... can't read it, but it seems more recent than the other symbols.”

“Well, she's in there, that's what matters,” Elenore decided, “According to Mistress Dratha, Lady Nerellis is the one who created the artifact we're looking for, so my suggestion would be to look for her corpse. Agreed?”

Astarill nodded and tried to get some movement in the heavy stone door, but the chinks and cavities in which the door should roll were filled with sand and ash from the storms that had swept around the tomb for centuries.

“Give me a hand with this,” he grunted, and together they managed to shove the door aside just far enough for them to squeeze through.

Once inside and out of the howling wind, Astarill suddenly became aware of the ash that itched in his neck and within his boots. He shook out his hair and his robe feverishly. Small clouds of red dust whirled down to the floor.

“I despise the Ashlands,” he whispered through clenched teeth. “And I hope you've noticed this tomb is significantly further south-west from Tel Aruhn than you said it would be.”

Elenore ignored his complaints and pressed a finger to her lips. She gestured him to stay where he was, and muttered the words of a Nighteye spell. She reloaded her crossbow with quick and soundless efficiency and sneaked down the shadowy corridor that had opened up before them.

Intrigued, Astarill watched the way she managed to sneak to the end of the corridor without a sound. He listened hard, but he could not hear her even though he could see her quite clearly now his eyes were adjusting to the dark. She pressed herself to the wall and peered around the corner. She turned back and gestured him all was safe.
As soon as he had caught up with her, Astarill found himself in a small, dusty ante room. Elenore had removed a torch from one of the rings on the wall and handed it to him. At a snap of his fingers, a small flame emerged above his hand. He brought it close to the torch, and immediately the room was filled with a dim, flickering light. There was a soft rustle of vermin scurrying away from the sudden brightness. The room was covered in cobwebs. On the opposite wall, three doors became visible.

“So, Altmer, which one do you reckon we pick?”

“I thought you were the expert on traps?” he asked with a snort. He approached to examine the three doors more closely in the light of the torch.

Elenore rolled her eyes. “None of them is trapped,” she sighed. “I can see that from here. I was merely trying to put that knowledge of yours -on which you pride yourself so- to our advantage. It might save us some time.”

“Fair enough,” he muttered, ignoring her sarcasm. He took in the situation and considered his options. Suddenly, he narrowed his eyes. “There’s something wrong with the door on the left,” he said.

She moved to stand at his side and submitted the door to a critical survey. “No cobwebs,” she concluded quickly. “Which means this door must have been used recently.”

“Exactly,” Astarill said, and added with an exaggerated gesture, “After you, madam.”

-

The shrill, crackling sound of the concentrated bolt of lightning that left Astarill’s hand, was followed by the otherworldly grunt of the Dremora as it smashed into the wall. Elenore took advantage of the situation, jumping forward and trapping it between the wall and her blade with a vicious grin.

“No, wait!” Astarill interrupted, as he grabbed a small, orange gem from one of the many pockets on the inside of his robe. “Let me finish this one…”

She stepped aside to let him pass and he approached the severely wounded daedra, holding up the gem in one hand. As he began to speak, harsh incomprehensible words left his thin lips and a purple glow appeared around both of his hands. The Dremora moaned painfully and struggled to crawl back against the wall. Astarill placed his boot on the creature’s chest, forcing it down, and bent down to press his fingers on its forehead. The same purple glow began to encircle the creature.

Hellish glowing eyes stared up in fear at the cold gaze of the elf, as the Dremora slowly felt the last of its life drain from its body. It closed its eyes to welcome the soothing darkness of Oblivion, but instead, it felt something tugging at its soul. The Dremora uttered a terrifying scream.

Astarill closed his eyes and drew in his breath as he pressed his fingers harder. He felt the essence of the creature’s soul depart from its body. Seizing the tortured spirit with his mind, he absorbed it within his own being and transferred it to the gem in his hand.

When he opened his eyes again, his arms felt numb and cold, and his head ached. The gem in his hand glowed weakly for a few seconds before its light faded. The Dremora lay before him, cold and lifeless. The body would eventually fade and return to its plane of origin, soulless.

Astarill noticed Elenore staring at him with horrified fascination.

“Give me a moment to catch my breath,” he said, and leaned against the altar that was standing in the middle of the room, putting the gem back into the pocket of his robe.

“So that is how it’s done,” Elenore whispered with amazement. “I’ve never actually seen anyone do it. It looks horrible. I mean… How does it feel?”

Astarill shook his head. “I couldn’t accurately describe it to you,” he said, “It feels… wrong, I guess. Just wrong. Each soul you capture seems to eat away at your own spirit, taking a bit of yourself with it into the gem, as if it’s desperately trying to hold on to the world, the flesh.”

“Ah…”

“In any case,” he began, “There’s an awful lot of daedra roaming about for your average tomb. The Temple never guards tombs with demons, only with undead,” he said and added under his breath, “Which apparently makes it all right for them.”

“Well, the man was a Telvanni,” Elenore said simply, shrugging her shoulders.

“Yeah, but still…” he mused, rubbing the painful sides of his head before he stood up. He unsheathed his sword. “Let's get going.”

Before she could have replied, there was a terrible thunderous sound, not unlike an explosion. The door broke out of its hinges and was flung against the opposing wall by a burst of searing flames. Astarill and Elenore stared at the burning pieces of wood that would have hit them, had they not ducked behind the altar in time.

They peered over the altar at the smoking door opening. The misty contour of a woman appeared, stepping through the flames seemingly unharmed.

“You have violated my husband’s grave and my home! You have killed my pets! I shall punish you for this, you filthy, puny mortals!” a hideous voice cried out.

The woman stepped into the room with utmost precision and elegance. She was dressed in an exquisite gown that once must have been a beautiful emerald green colour, but that had worn out and paled with time. Her hair was milk white, just like her eyes, and reached down to the ground.

Vampire... both Altmer and Dunmer realized simultaneously as they exchanged a glance.

“Lady Nerellis,” Astarill mouthed soundlessly, and Elenore nodded at this.

“Come out, little rats! I can smell you!” the vampire screamed and launched another ball of fire into the room.

“Aim for the heart,” Astarill said, before he rose and directed a crackling ball of lightning at the figure in the door opening. The woman did not try to dodge it. On the contrary, she closed her eyes and welcomed the sizzling energy with open arms. The lightning came to an abrupt halt only inches in front of her.

“For all the magick I sense in you, is that the best you can do, mortal?” she screamed.

With elegant movements of her arm, she shaped the destructive magic into a small bundle of dense energy and threw it back at the Altmer with uncanny speed and strength. Astarill's eyes widened in shock. Knowing for certain that he was too late to dodge, he tried to force the concentration of energy to a halt by means of Telekinesis. Grinding his teeth, both hands extended, he realized that the attack was much too fast to control on such a short range. The compacted ball of lightning struck him, flinging him against the wall. The pain of the electricity that surged through his body, contracting his muscles uncontrollably, felt oddly soothing compared to the pain that shot through his head as his skull hit the wall. He collapsed to the floor.

The vampire approached him and grabbed his collar. She lifted him up slightly, sniffing. She shook her head. “Your blood is tainted,” she muttered, “You'll die purposelessly.”

At that moment, Elenore saw an opening and fired a bolt. It struck the vampire right below the shoulder, close to the heart, but apparently not close enough. Lady Nerellis gazed vacantly at the young woman and then at the bolt in her shoulder. With a wicked grin, she pulled the bolt out without a flinch. She threw it up in the air, where it kept hovering. With a snap of the vampire's fingers, the bolt broke in half and fell down to the ground.

“You’ll have to do better than that, my dear,” the woman said sweetly. “Not that you’ll get the chance, of course…”

Before Elenore could have reacted, the ancient sorceress disappeared and reappeared again right in front of the rogue’s nose. “Sleep, my child,” the vampire hissed and dug her nails painfully deep into the young woman’s neck.

Elenore tried to cry out, but all that left her mouth was a muffled gargling. She felt the long fingernails dug into her skin. A searing, yet at the same time freezing sensation emanated from the ten punctures in her neck, spreading slowly through her entire body. Her vision blurred, her mind was hazy and her limbs grew numb. The last thing she felt before all went black, was the cold, lifeless breath of the vampire against her neck.

Lady Nerellis lifted the numb girl and brushed away the strands of crimson hair to expose her neck. “Do not worry, my child,” the woman hissed viciously. “In contrast to your companion, you shan’t die in vain. Your blood shall renew my vigour and beauty for the coming century.”

The vampire bent forward, exposing her fangs, but instead of sinking her teeth into the young woman's neck, she uttered a deafening scream, blank eyes wide in shock. She dropped the rogue and looked down at her chest. The blade of a silver elven sword protruded from her chest. She turned around and saw Astarill before she dropped to her knees.

“You…” she hissed and wheezed, “You were… stronger… than I th–…”

Astarill pulled his sword free from the back of the vampire. Though he had driven it straight through the heart, there was no blood. As soon as the blade left the body, it shrivelled and withered, as the flesh dried out and peeled loose from the skeleton. On one of the bony fingers, a gold band glistened in the torchlight. Astarill bent down and removed it. It was a heavy golden ring, engraved with strange letters on the inside. Five bright, green stones decorated the front. He could sense a magical aura radiating from the trinket.

He put the ring in one of his pouches and turned to Elenore. Her limp body lay on the floor close to the shrivelled corpse of the vampire. He squatted down beside the rogue and lifted her head. There was no reaction. He studied the punctures in her neck and reached for his satchel. He produced a small, green vial. Resting her head on his knee, he placed a hand under her chin and pressed her mouth open with his thumb. He poured the liquid in and held her mouth shut for several moments, forcing her to swallow the potion. Then, he propped her up against the altar and stood up.

Rubbing the back of his painful head, he walked to the smouldering door opening and glanced into the next room. It was dark and covered in cobwebs. In the middle of the small room, Lady Nerellis' sarcophagus was exposed upon a large pedestal. Astarill peered inside just in case, but it was empty. He rummaged around through the chests that were stacked against the back wall. He found piles of old, dusty tomes, undefined potions, rare gems and several enchanted items. He began to sort the books and laid a few interesting volumes apart. After a while, his ears twitched at a rustle from the other room. He put down the book he had been leafing through and returned to see the rogue regaining her consciousness.

“My head...” Elenore moaned and blinked. She found herself sitting on the dirty tomb floor, leaning against the altar. Astarill squatted beside her. “What did I miss?” she asked, “And what on Nirn is that disgusting taste in my mouth?”

“I’m afraid that would be the potion I gave you to neutralize the poison,” he answered. “Lady Nerellis applied some strange form of venom on her fingernails.”

Elenore rubbed her neck. “Yeah, I remember that. Did she… bite me?”

Astarill shook his head.

“Thank Mephala!” she sighed in relief. Then, a thought seemed to strike her. “Why was it that she didn't try to bite you?” she asked with a frown.

“I don't know,” he said.

“She was grumbling something about your blood being tainted or so,” the rogue insisted, narrowing her eyes.

“Did she?”

She submitted him to a scrutinizing look.
You are one terrible liar, Altmer... she thought, and couldn't help but smile a crooked grin. “Yes, it was rather strange,” she said, “I would have thought Altmer blood to be quite tasty. Did you find the ring?”

“Yes,” he nodded, tapping the pouch at his side. “Together with some intriguing old books. A lot of interesting items are stored in the next room. You might want to take a look around before we go,” he said as he rose to his feet and offered her his hand.

She took his hand and allowed him to help her up. She reached for something that was hidden under her cloak and produced an empty sack. “I'd say we fill this loot bag up,” she said, unfolding the bag, “And then head back for Tel Aruhn for a bottle of shein to celebrate our success.”

-

Astarill took a seat at a table in one of the gloomy corners of the Plot and Plaster. He removed the cylinder-shaped case from his belt and took out an empty parchment. With a piece of coal in one hand and the ring from the tomb in the other, he began to copy the markings that were engraved on the inside of the small artifact. The symbols resembled Daedric, though there were slight differences.

A Daedric dialect, perhaps? he mused. Or a code based on Daedric created to shield her work from unwanted readers?

His train of thought was interrupted by Elenore, who returned with two goblets of shein and sat down opposite of him. She raised her glass.

“To another successful cooperation,” she said.

“To Mistress Dratha,” Astarill replied, laying down the ring and taking his goblet. “Who selflessly showed us the way to another one of the most valuable artifacts on Vvardenfell.”

A vague, crooked smile appeared on her face as she nodded at this, fading as quick as it had appeared. She averted her eyes and took a thoughtful sip of her comberry wine.

Raising an eyebrow, he narrowed his eyes and studied her face, wondering whether he had truly seen it correctly. Her smile had been different than usual. Quite shockingly, it had seemed genuine for a change. Nothing like the occasional sneer or mocking grin she often shot at him.

He wondered if it was a smile she reserved only for people she trusted or cared for. A small part somewhere inside of him hoped, if not prayed, this to be the case. For a brief moment, a strange mingled feeling that he could not define filled his soul. He knew that neither of them was quick to warm up to people, though Elenore could very convincingly act as though she did. They were both distant and distrustful by nature, he knew, but he had grown fond of her company over the past few weeks.

Only a few days ago, they had combed out an Ashlander tomb in search for a particularly interesting guar hide with supposed magical properties. Apart from a few diseased rats and nasty moulds, there were no real threats. He had let Elenore handle it, while he had taken his time studying the unique mummies and burial rites typical in Ashlander culture. He had tried to point out to her the similarities that seemed to reappear in every culture no matter how small or primitive, but she had only frowned at him.

“My job is to kill,” she had said, “I don't care what happens after that.”

Astarill smiled at the memory. He found he enjoyed having someone around to talk to without worrying too much about what and what not to say. He enjoyed working with her. He enjoyed having a friend, though he was afraid to use that word. He would never cease to prefer solitude above anyting else, yet sometimes the benefits of having a trusted person to turn to surpassed that.

But can she be trusted? If not, she knows too much...

Moments passed as he stared ahead, entranced and caught up in his own thoughts. A soft and delicate melody from a bard’s lute filled the tavern. He saw other patrons having their conversations in subdued voices to avoid disturbing the music. The bittersweet, sedating smell of alcohol hung heavily in the air. The room was small and somewhat stuffy. There were little to no windows to let in the light in Telvanni architecture. Flickering candles provided the only available light.
Astarill noticed their glow falling on the ashen skin of the woman opposite of him. He followed the play of shadows and light on her face framed by long, wavy hair as deep a red as the wine in his goblet. He studied her, observing her as though he had never really looked at her before. She was nothing special. Women of far superior beauty had left him unmoved. The streets and courts of Shimerene were loaded with them. Tall and elegant women, much like his own mother in her younger years, with warm and tender eyes. Elenore wasn't tall, though not necessarily less elegant. She displayed a crafty, feline grace, where others were proud and haughty. In contrast to Altmer women, she didn't try to appear better than she really was. If anything, she tried to appear less. He would have liked to compliment her on that, if it wasn't for the fact that it would seem rather awkward. He suspected that she wouldn't appreciate any compliments from him without an exceptionally well-formulated reason.

“Are you quite all right?” she asked, raising an eyebrow.

Astarill woke from his thoughts with a start.

“Yes...” was all he could say for several moments, “I was just thinking about the symbols on the inside of the ring,” he said, realizing he must have looked fairly stupid, staring ahead like that. He hastily put down his glass and took the parchment, concentrating hard on the strange letters he had jotted down.

“There’s no need to hurry with that,” Elenore said. “Mistress Dratha will leave for Ebonheart tomorrow to attend a High Council meeting on the improvement of women’s rights. She won’t expect me to bring her the ring before she has returned again.”

“I know,” he muttered under his breath.

“And besides, there’s bound to be some clue in one of those books we’ve–…”

When it occurred to him that she hadn’t finished her sentence, Astarill looked up. He saw her staring at something beyond the scope of his vision. Opening his mouth to ask what was wrong, he turned his head and followed her gaze. His breath caught and his eyes widened.

A Dark Elf with crimson red hair bound in a tight tail casually strolled towards them. Astarill’s eyes were immediately drawn towards the massive warhammer strapped to the man’s back. The gloom of the tavern cast ominous shadows upon the man’s appearance and the candlelight made his bloodred eyes flare dangerously.

“What a fortunate coincidence to have ran into you!” the man said joyfully. It wasn’t completely clear whether he was addressing both, or only one of them, though he was looking at Elenore.

He moved behind her, put his hands on her shoulders and placed a kiss on her forehead. “My dear sister,” he said, “It has been a dreadfully long time since I’ve last seen you.”

Astarill stared incredulously at the two Dunmer. He could not believe that he hadn’t seen the resemblance before. That same deep red colour of hair, those same heartless eyes set in almost the same sharp features…

She is his sister, his mind cried out, She is the Splinterer’s sister! It was him. He was the high-ranking Temple member she was talking about… Gods... Where have I gotten myself into?

“Seltn…” Elenore began, with a quavering voice, though she recovered remarkably quick. “It’s good to see you. What are you doing in Tel Aruhn?”

“I was sent to negotiate with Arch Magister Gothren. The Temple wants to build a small shrine here in town, in order to provide the poorer citizens with a place to pray and cheaper potions. Most people cannot afford the expensive Telvanni alchemists,” Seltn told, “But how about you? What are you doing here? And more importantly, what are you doing here with one of my fellow priests?”

Elenore glanced at Astarill, who was still staring ahead in complete shock. “Mistress Dratha sent me to retrieve an artifact for her,” she began, slowly and hesitantly, “And I was told that the artifact was in the hands of a vampire. I asked around for a priest with some experience with vampires... and that way I met Astarill.”

Seltn nodded with understanding, though Elenore could not tell whether he truly believed her makeshift explanation or not.

“Well then, my brother,” Seltn addressed Astarill as he sat himself down at the table. “I see you are even more renowned than I thought.”

Astarill turned to the Dark Elf and managed a weak smile. “Apparently,” he replied.

“Now then, let me buy you two another drink, while Elenore tells me what she has been up to these last few months in which she didn’t think of visiting her dear brother,” Seltn said, smiling a crooked grin that apparently ran in the family.

“Not for me, thank you,” Astarill abruptly said, rising from his chair. “I would like to be back in Sadrith Mora before sundown and I venture my boat will be leaving soon. I bid you both farewell.”

He quickly packed his things together and prepared to leave the tavern, when Seltn stopped him. “Why are you taking that with you?” the Dark Elf asked, pointing at the ring. “I thought it was supposed to be returned to Mistress Dratha? By my sister?”

Astarill looked at the ring in his hand, then up at Elenore. “Yes…” he began, “But the Mistress will be out of town for an undefined time, and in return for my help, I may study the artifact in the mean time, before it will be returned.”

“Yes,” Elenore added quickly, “That’s what I’ve promised him in return, Seltn.”

“Ah... Everything for knowledge, eh? You have the makings of a true Telvanni, Astarill of Shimerene,” Seltn said.

Astarill managed a polite smile in return, ignoring the Dunmer's mocking tone. He exchanged a glance with Elenore and took his belongings. “Good evening,” he said, and left the tavern.

-

As the harbour of Sadrith Mora appeared on the horizon, he leaned his elbows on the railing and rested his head in his hands. A weak sea wind blew strands of hair in his weary face. He sighed heavily, lines of worry deepened on his forehead.

She is his sister…

His sister…

The Splinterer's sister...

The thought kept echoing through his mind.

How could I have ever put my trust in someone this close to that witchhunter? What if this all was a trick? He mistrusted me from the beginning… What if he used his own sister to get close to me and find out whether I am truly the loyal priest I pretend to be?

Suddenly, his pale grey eyes widened in shock.

By Phynaster! She still has a book of mine! If she betrays me... That bloodthirsty hypocrite of a brother will have my head.

“Oh gods…” he moaned through clenched teeth.

Chapter 8. The Rise of Anudnabia

As soon as Astarill descended the gangplank to set foot on the docks of Sadrith Mora, a fierce gust of wind greeted him, nearly knocking him off his feet. Grumbling a collection of gross obscenities, he voiced his displeasure about the weather and the evening in general as he pulled his robe around him and legged towards the entrance of the Gateway Inn. He realized in time that there was no need to forsake his manners and he made a point of neatly closing the door behind him, instead of slamming it as had been his original intention.

Inside, the warmth of a crackling fire and the savoury smell of guar cutlets added a homey atmosphere to the small dining hall, yet it failed to move him this time. Sivithi was serving a plate of steaming marshmerrow stew drenched in gravy to one of the patrons. When the publician returned with an empty tray to take her place behind the bar, she noticed the Altmer in the dooropening. She granted him a warm smile, but he found himself unable to answer it.

“What can I get you today?” the elderly woman asked kindly.

Astarill sat down on a bar stool and shook his head. “I don’t feel very hungry at the moment,” he said, “A slice of bread and some scuttle to go with it will do.”

The publican nodded and disappeared into the kitchen to comply with his request. He was grateful for the fact that the old white-haired woman always seemed to know exactly when he did not wish to be questioned and when it was better to just leave him be.

He thanked her when she returned with his plate, and told her good night before he ascended the stairs to his room. Closing the door behind him, he sighed heavily. The events of the day finally seemed to take their toll as exhaustion came over him all at once. He dragged himself to his desk and put down the plate with his frugal meal. He took off his robe and flung it onto his bed without much elegance. He allowed himself to flop down on the chair by his desk and closed his eyes for a brief moment. Then he took a deep breath and began to sort out the books he had taken from the tomb that afternoon, intend on immersing himself in study, if only to take his mind off other things.

-

He could not quite remember how long he had been searching Lady Nerellis’ journal for clues on the translation of the Daedric code, but at a certain point in time he was distracted from his work by strange noises that appeared to be coming from the bar downstairs. He put down his quill and turned on his chair to the direction of his room door, listening hard. He discerned a loud thump and the stamping of several pairs of feet, accompanied by agitated voices.

Astarill frowned and stood up to reach for his belt to which his sword sheath was attached. He made his way down the stairs with caution, while he fastened the leather girdle around his waist. When he reached the dining hall, he witnessed two Dunmer men stumbling through the door, carrying a wounded man between them, cursing as they did so. Sivithi appeared from the kitchen with a bowl of hot water, bandages and some healing herbs. The wounded man moaned while his two companions laid him down on one of the tables.

Astarill’s frown only deepened at the sight before him, while the two men passed without even noticing him. As the men left the dining hall, Astarill glimpsed through the dooropening to see many more people standing in the corridor. The annoying humming noise of dozens of conversations held at the same time rose from the hallway beyond.

“What’s going on?” the Altmer asked.

Sivithi seemed to notice him for the first time, looking up from the wound she had been tending. “Oh, Astarill!” she began, “The town has been overrun by demons! It’s horrible! We’re bringing civilians to safety here and in the Council House, as Master Neloth has closed off Tel Naga.”

“What?!”

Without waiting for further explanations, he hurried out though the cramped little corridors. He pushed past women and children who had taken refuge within the inn, and men who brought more wounded to safety. When he stepped outside, a fierce wind reminded him of the current state of the weather and of the fact that he wasn’t wearing his robe. Cursing under his breath, Astarill buttoned up his shirt and unsheathed his sword. He walked up into the street and witnessed the chaos enfolding around him.

Guards were running back and forth, swords raised and shouting instructions at the top of their lungs, as they chased and surrounded the wide variety of demons that freely roamed the streets. Some brave civilians were assisting the guards. Particularly pugnacious merchants were fending off small bands of scamps that threatened their goods. Warehouses and shop windows lay in ruins. Several mages whom Astarill recognized as people he had occasionally seen at the Council House were lending a hand in the battle against the Daedra. Some of them were enjoying the situation a little too much, it seemed. The few priests that manned the Temple in the damp and cramped basement of the Council House were about as well, assisting where they could even though the inhabitants of the Telvanni districts never showed much respect for those who were religious and faithful.

Suddenly, there was an enormous roar. A gulf of collective silence spread through the streets, as a gigantic Storm Atronach appeared on the hill on which Tel Naga stood. The creature raised its immense arms and brought them down at the base of the tower with an incredible force. All those who were down in the main street at that moment, felt the vibrations caused by the Storm Atronach’s blow not unlike a small eathquake. The creature sent another thunderous roar to the sky.

Astarill peered up at the spires of Master Neloth’s tower. The construction was protected and held together by powerful incantations. All wizards’ towers were constructed to withstand the fiercests of weather and the assaults of entire legions. It would not budge for the attacks of a insignificant Storm Atronach. Astarill imagined the old, sulky Councillor sitting in his study in the upper most chambers of the tower, requesting a servant to do something about those annoying sounds outside because it was distracting him from his work.

“You!” someone shouted, waking the Altmer from his thoughts, “You there!”

It took a while for Astarill to register that the guard had been addressing him.

“You are the one they call the hero of Vos, yes?”

“Yes?”

Well, don’t just stand there! Do something, man!”

Astarill cocked an eyebrow, watching blankly as the guard mingled with his colleagues once more, harassing a Dremora with their spears. Galos Mathendis, the Mouth of Master Aryon, who had been standing within hearing range and had caught the conversation between the Altmer and the guard, approached his Master’s apprentice.

“I know you can stop that Atronach without even breaking a sweat,” the old Dunmer man said, just when the creature sent another shockwave through the ground. “Stop it the way you wiped out that vampire den in Vos.”

“I can’t…”

“Don’t be such a fool, Astarill. The creature needs to be dealt with quickly. If it looses its interest in the tower, it will turn hostile towards us. The guards will have a hard time dealing with it, but you could clear it in an instance.”

“I can’t,” Astarill said more forcefully this time, and nodded his head in the direction of Niras Farys, the Temple Master of Sadrith Mora, who was casting defensive spells to aid the guards in their struggle against the Daedra. “There’s Temple people around. And I do not wish to be taken for a fool,” he whispered through clenched teeth, referring to the Mouth’s earlier remark.

Galos turned his gaze to the priest and fingered his small, grey beard. “I hope I do not have to remind you of the fact that Master Aryon specifically told you not to get involved with the Temple. You were foolish to join them in the first place.”

Astarill snorted in aggravation. “Well, I couldn’t stop myself, I’m such a pious old sucker!” he snapped at the Mouth with evident sarcasm.

The old man stared him up an down for a brief moment, and then -despite the situation- burst out in a fit of hearty laughter. Astarill couldn’t help but laugh at this as well. Regaining his composure, Galos laid a hand on the Altmer’s shoulder.

“Look, I will deal with the Temple,” he said in a low voice. “I will make sure that they are discretely removed from the streets. You just cast your spell.”

Astarill watched as Master Aryon’s Mouth approached the group of priests, addressing their Master. The Altmer couldn’t quite hear what was being said, something about tending to the wounded apparently, and eventually the group left, following Galos in the direction of the Council House. Astarill smiled. He had to hand it to the old man, he had a way with words. He hadn’t been appointed as Aryon’s eyes, ears and voice for nothing.

Astarill turned to the Storm Atronach, who had begun to launch its attacks in a higher rate, banging its stone fists against the tower. The Altmer closed his eyes and shielded his senses from the chaos around him. He focussed hard, and eventually the fabric of the universe began to unfold before him. He called out, searching the planes, as the boundaries of dimensions flashed by.

Rasmacharan… Are you there…?

Something reached out for him and he felt a comforting presence. The strain of searching extensively through the planes of existence left him, as he felt a strange, exciting force connect and merge with him. Refreshed energy coursed through his veins. Slowly, the impressions of the world around him registered to his senses again, but not in the way he was used to. His senses were heightened, perceiving the world much more clearly and defined. He saw dimensions he had not seen before, he smelled things he had not smelled before, heard things well beyond the hills that cradled the town.

He looked up to see the decayed remains of a truly horrendous creature whose soul went by the name of Rasmacharan. The bonewalker had grown stronger since the last time it had been summoned, Astarill noticed. The creature now stood as tall as the Storm Atronach. But Astarill could not only see its newly gained strenght, he could also feel it racing through his own body. It was a side-effect of the bond he had tied between his own life force and the artificial energy of the creature, as he lay at the feet of the vampire of Vos. Rasmacharan had been nothing but a regular, insignificant raised undead put together by the vampire at that time. Breathing his last breath, Astarill had remembered a primitive way used by the shamans of the Dragontail Mountains to prolong their own life. He was bound to Rasmacharan both physically and mentally. He could summon the creature, from whichever hellish plane it was roaming ever since the incident, through a channel of collective life force between them. If one of them grew stronger, so did the other. If one of them died, the other one ceased to exist, his soul lost forever.

Astarill extended a hand, and Rasmacharan charged forward, roaring, crashing into the Storm Atronach. The creatures nearly rolled off of the hill. The bonewalker tore at the Daedra’s head, while the Daedra sent a rocky fist into the undead’s stomach releasing a ray of lightning as it did so. Rasmacharan howled, and Astarill fell to his knees, clutching his stomach. The pain that seared through his being like a saw, granted the Altmer the opportunity to accurately assess his opponent’s strenght.

Finish it! It’s not that strong! Now!

The bonewalker roared, clutching the Daedra’s head once more. Though the Atronach was composed of stone and therefore immune to Rasmacharan’s decaying touch, the undead managed to dig deeper to attack the magical force that bound its enemy together. He tore off the head with a victorious roar and the Atronach collapsed in a pile of stone.

In the mean time, a small crowd had formed, watching the spectacle in horror.

“Look out!” someone suddenly yelled, and there was a sound of spears being readied.

Astarill and Rasmacharan turned in the same movement to see a small horde of Clann Fear approaching them in a manner that was not unlike a guar stampede that occasionally occurred in the Grazelands. The bonewalker charged down the hill awkwardly as was to be expected from its deformed limbs. Rasmacharan lashed out, separating the horde and flinging one of the creatures in the air. He caught it deftly, snapping its spine between its two claws. He let out another victorious roar, ripping the creature apart before he began to feed on its entrails.

“Gods!” a guard cried out, “Get that monstrosity out of here!”

Another one tuned in. “That's enough, we can take it from here.”

Astarill swung around, his blouse and hair fluttering around him in the wind. The second guard let out a gasp as his gaze met the glazed eyes of the Altmer. They were white and glassy, like a blind man's. They stared at the guard without registering him or the surroundings. Rasmacharan did register everything though. The abhorrent bonewalker tore itself away from its feast and positioned itself behind its master, lowering its horrendously deformed head to stare at the small crowd with its one good eye. Fresh blood dripped from its mouth.

The guard's voice caught in his throat as he took a step back. Galos Mathendis had watched the proceedings with reserved amusement, but decided that it was time for him to step up to aid the dumbfounded watchmen.

“Dispel it, Astarill, if you please,” he bade calmly, “It has served its purpose.”

The bonewalker snorted, sending wisps of foul-smelling green fume to the ground. The creature was clearly unwilling to leave the mortal plane, but Astarill nodded. He closed his eyes. For a brief moment, it seemed as though the Altmer was about to collapse. Bright flashes of light sparked at the junctions of Rasmacharan's limbs. Its body detached itself, but before the separate pieces could have fallen to the ground, they quite literally seemed to go up in smoke, diffusing into the air. Astarill opened his eyes, which had returned to their normal pale green colour.

He stared at the people in front of him blankly for several moments, before he returned to his senses. Galos nodded at him approvingly, and Astarill gave a curt nod in response.

“Good evening, gentlemen,” he muttered, and legged off in the direction of the Gateway Inn.

-

In the far distance, Master Farys narrowed his eyes to slits. From the balcony of the Telvanni Council House, he had been able to follow the events that took place in the main street closely. He handed a rolled up, sealed piece of parchment to the man at his side.

“Go now,” he ordered the messenger, “Inform the Splinterer.”

-

“You could have asked me, Elenore. I am trained to cope with those atrocious creatures,” Seltn said, as he was slowly pacing up and down the room he had rented in the Plot and Plaster during his stay in Tel Aruhn.

Elenore recognized agitation in her brother’s voice, though he tried to mask it. “I know, Seltn, but you’re always occupied with matters of much more importance. I didn’t want to bother you,” she tried to sooth.

He turned around abruptly and eyed her viciously. “I am never to busy to help my family!” he said, raising his voice. “I…” he began and saw the look on his sister’s face, realizing he had sounded more angry than he had intended. He sighed and sat down on the bed beside her. “I would have made time for you, Elenore. You know that very well.”

She stubbornly refused to meet his eyes. She should have seen his reaction coming. To accuse him of something their father would have done was like mocking the beliefs he held onto so strongly.

“Look,” he began, “I apologize for my outburst just now. I shouldn’t have directed my anger at you. It’s just that…” he hesitated.

She cocked an eyebrow and watched him expectantly. “Yes? It’s just what?”

Seltn sighed as he stood up to resume his walking back and forth across the small room.
“I should not be telling you this,” he emphasized before he continued, “But Master Rotheloth has recently grown suspicious of that friend of yours and I cannot say I find this very surprising. The Altmer joined the Temple for ambiguous reasons. I, for one, have never trusted him. He cares too much for obscure lore and too little for our values. Not so long ago, he was caught in the library, searching through restricted archives…”

Seltn sat himself down on a chair and turned to his sister. “I do not wish you to associate with that man any longer. He cannot be trusted. There are rumours saying that he engages in necromancy. You never know how much of those rumours is based on reality.”

Elenore rolled her eyes. “I do know how to take care of myself, Seltn. I have dealt with people much worse than him.” And I'm dealing with one now...

When her brother was about to reply to her last remark, there was a soft knock on the door. He shot her a warning glance that told her just how much faith he had in her ability to take care of herself, and made his way to the door in three large strides.

“Yes? What is it?” he snapped.

A young Dunmer girl, whom he recognized as one of the publican’s kitchen maids, stood before him in the door opening. “There’s a messenger downstairs who wishes to deliver his message to you personally, serra,” she said with a curtsy.

“Thank you. Tell him I’ll be with him in a moment.”

Seltn closed the door again and moved to a large chest that contained his luggage. He took out a pouch of gold pieces and fastened it to his belt. “Come,” he said to Elenore, “It’s well past dinner-time, we should get ourselves something to eat.”

Together, they descended the stairs that led to the bar. It wasn’t difficult to spot the messenger among the patrons. A black-haired Dunmer man, about the same age as Seltn himself, stood next to the front door, leaning against a wall. He was the only one in the tavern who was not sitting down at the bar or at a table. He was donned in leather that looked old and worn, yet kept in good condition, apart from the fresh dirt on his boots and the traces of ash on his armour.

Seltn ushered his sister to a table and told her to order a meal for both of them while he would deal with the messenger. He approached the black-haired man, who immediately seemed to recognize him.

“Master Othras,” he began with a courteous bow, “Master Farys ordered me to deliver this message personally. He said it was urgent and of utmost importance.” He took out a letter from the satchel on his side.

Seltn took the sealed piece of parchment and handed the messenger a few gold coins. “I might need you to return an answer. Get yourself a drink in the mean time.”

The messenger bowed gratefully and found himself a comfortable seat at the bar, while Seltn returned to his sister.

“I’ve ordered a stew,” she informed him as he sat down opposite of her, “They serve hound meat and hackle-lo today. Your favourite, wasn't it?”

Seltn nodded and mumbled something in response while he opened the letter and started to read. His eyes quickly darted over the elegant handwriting of the Temple Master. By the time he had reached the end of the letter, a dark and grim expression dominated his ashen face. He did not look away from the writing even when the food was brought to the table.

Elenore thanked the publican and turned to her brother. “Is there something wrong?” she asked, masking her concern masterfully.

Seltn narrowed his eyes and slowly lifted his head to face his sister. “It's a message from Master Farys of Sadrith Mora,” he began, keeping his tone ominously level. “He reports that the Daedra have returned to Anudnabia. Groups of lesser demons have even wandered into town. The guards are fending them off as we speak. Apparently your friend, our great Hero of Vos, is among them.”

Elenore fought hard to keep the expression on her face neutral, but she could not prevent that -for a split second- her eyes widened when Anudnabia was mentioned. Seltn spotted her unease immediately.
Not only an expert on tracking down and destroying vile demons, he was also trained in the prosecution of heretics. He was able to spot the slightest details and detect the most innocent of lies. At that, he could read his own sister like a book. They had grown up together, and together they had endured many hardships on the long road from the City of Tear -their place of birth- to Vvardenfell.
He knew her through and through, even though their personalities differed exceedingly in certain respects. Seltn had taken more after their mother, who had been a loyal worshipper of the Tribunal Temple even after her marriage to a Telvanni Councillor. Elenore was a perfect copy of their father, an unscrupulous man as befitted a sorcerer of the House. Seltn had often tried to point out the error in their father's ways, explaining that it hadn't been for nothing that he had been murdered. Yet Elenore never seemed to be able to accept that.

Seltn narrowed his eyes even further. “As I told you earlier, we caught your vampire-hunting friend nosing around in forbidden archives a few weeks ago. The following day, a clerk reported that one file was missing. That missing file concerned the cleansing of Anudnabia which you remember, I'm sure. And now suddenly, the Daedra have been let loose upon the world once more, roaming the ruins of what's left of Sheogorath's shrine. An unfortunate coincidence, surely?”

Elenore stared at her brother and said nothing. All the things she could come up with at that moment would only make things worse. She took the cutlery on either side of her plate and began to eat slowly, faking perfect calmness.

“Your food is starting to get cold,” she pointed out levelly and ignored the piercing, scrutinizing stare of her brother. When he began to speak again, his words were soft and deliberate.

“Yes,” he said, putting down the letter and taking up his fork and spoon, “Indeed.”

Elenore shook involuntarily. A shiver ran down her spine at her brother's words. She had heard that tone before.

-

Deep within the ruins of Anudnabia, ominous chanting echoed off the cold black walls, accompanied by a slow drumming that resembled an enormous hammer beating down upon anvil befitting a giant.
The sound grew louder near the Inner Shrine of Sheogorath. Creatures cloaked in dark brown robes dragged heavy black boulders to the pedestal in the centre of the Shrine, hauling the ropes to the rhythm of their incantations and the foreboding drums.

They were rebuilding the statue of Sheogorath.

-

Near the end of the following morning, Astarill made his way through the mass of townsfolk that had gathered in the small town square at the foot of Wolverine Hall. He pushed through to the local cornerclub and climbed a small wall to get a good view on the cliffs.

Several guards were holding the crowd back, while priests hurried through. The Temple was attempting to install a magical shield in between the town and the ruins of Anudnabia, in order to prevent any more Daedra from wandering into the streets. To create and maintain such a shield -a smaller and weaker version of the Ghostfence- was such an exhausting task, that every priest from the Temple of Sadrith Mora had been called to duty. Earlier this morning, two high-ranking priests from Vivec had arrived to assist their less experienced peers.

Astarill watched the proceedings from a distance. The ominous feeling that had kept him awake throughout the night dawned on him again, filling him with a sense of guilt that seemed to gnaw at his very soul. He had not been ordered to help with the creation of the shield, because his field of expertise lay elsewhere. Though he would be able to assist in preparing the basic Conjuration spells, the actual shield could only be maintained by powerful incantations from the School of Restoration, which was largely unknown to him.

Though he could do nothing but watch, he felt that he was somehow responsible for the return of the Daedra to Anudnabia. Not only that, he knew he was responsible. Before he had broken into the ruins, it had been a harmless and empty place for years.

The demon from the orb, he mused, It must have managed to escape somehow, and here I was thinking I defeated it. And the one thing that could contain it, lies broken in the vaults of Tel Mora. Gods know what might happen...

He cast a glance at the dark silhouette of Sheogorath's shrine on the horizon. A part of him was curious to the nature of the demonic force that had entrenched itself within the ruins. Another part of him was afraid to face the consequences of his actions, yet he would have to accept his fate without a flinch, as he had always done. He had to set things straight.

You can't meddle with the fabric of the universe without repairing the damage that you'll undoubtedly leave in your wake, he remembered the words of one of his teachers. But I can't do much about it now...

He moved his gaze to the sun that was standing high above the Daedric spires, and read from its position that it was time. He turned on his heels and made his way to the docks.

-

As soon as he had set foot on the docks of Tel Mora, an anxious premonition of impending danger came over him. He tilted his head and looked up at the majestic tower that dominated the small town. Thick, ominous thunder clouds packed around the spire, mimicking his own inner turmoil. A cold wind howled and swirled through the streets.

Shivering, he pulled his robe tighter around his frame. He walked down the main street leading from the docks into town. Remembering the instructions Elenore had once given him, he found his way along the winding roads. No one else seemed to have ventured out into the streets in this weather, except for a few guards, shielding themselves against the wind in alleys and corners.

After passing a street with shops on both sides of the road, Astarill eventually reached the end of town. Several houses were built against the hillside. He approached the left most one. A warm, welcoming light shone from the small window and smoke was coming from the chimney. It was a welcoming and comforting sight, yet it did very little to put his mind at ease.

Astarill climbed the stairs and knocked on the door. A few moments later, the door was opened. Elenore appeared in the door opening, as the smell of heather tea emanated from the inside of the house. She didn't even as much as greet him before she looked up at the sky.

“Better step inside quickly,” she said, “Looks like it'll start pouring like hell soon.”

She moved aside to let the Altmer in and closed the door behind him. “I was just making tea. Would you like some as well?”

Astarill nodded absently and sat down at the table. While Elenore fetched the teapot from the stove, he took the time to look around. As he had suspected, it was a house like any other Telvanni house pod. It consisted of one round room, basically with an open second floor. It was small, but it was too sparsely furnished to even look cramped. The table at which he sat stood between the door and the stairs. Below those stairs was a large larder. On the other side of the room was a fireplace that was not only used to warm the room, but also for cooking. Other than a few cushions in front of the fire, there was nothing that could have made the place remotely cosy.

Elenore returned with two cups of tea and sat down on the other side of the table.

“Thanks for coming over on such a short notice,” she began, “I doubted my message would even reach you in time.”

Astarill said nothing, but instead produced a small leather pouch from a pocket of his robe and shoved it towards her.

“What’s that?” she asked, cocking an eyebrow.

“The ring,” he explained, “I figured that was what you wanted to see me about.”

“No,” she said, as she opened the pouch. She took out the Lady Nerellis' ring and held it up into the light. “But now that you’ve brought it anyway, did you find out what it does?”

“The enchantment grants the wearer a constant immunity to a wide range of poisons. Much like the one you're wearing, only stronger,” he said, taking a sip of his tea and gesturing at the standard piece of Morag Tong equipment on one of her fingers. “Lady Nerellis used it during her work, most probably. She was a renowned poisoner. Many people paid enormous amounts of gold for her potions that killed without leaving a trace, or so it's said.”

“Indeed?” Elenore said, putting the ring back into the pouch, “Is it worth keeping?”

“I suspect that the reward in septims divided by two will still be greater than the use either of us would have for it.”

“A simple 'no' would have been sufficient,” she remarked irritably, “I have no choice but to trust your expertise in this. Anyway, as soon as I have delivered it to the Mistress, I'll bring you your half of the reward.”

“So what did you really wanted to talk about?” Astarill interrupted.

Taken aback by his sudden question, Elenore didn't immediately know what to say. He would have taken pleasure in the fact that he had rendered her speechless if only for a fraction of a moment, had he not felt as uneasy as he did then.

“My brother,” she muttered eventually, “I’m sorry about what happened. I had no idea he would be there. He never travels out here in the Telvanni districts…”

“Telling me these kind of things beforehand would have been highly appreciated,” he said wryly, staring at his tea. “For Phynaster's sake, why didn't you tell me he was your brother? That man is the Temple’s foremost Inquisitor. He hunts people like me.”

“I did mention that I was close to a high-ranking Temple member. It's not my fault that you chose to disregard that fact,” she said with a slight shrug.

“Well, of course I disregarded it! I thought you were bluffing. Do forgive me my bluntness, but that's what your kind does all the time.”

Immediately after the words left his lips, he cursed himself for saying them. The change in her posture was subtle and discrete, but he spotted it nonetheless. Her fingers clenched around the ear of her teacup as her body turned rigid and the look in her eyes grew vicious.

“Unlike most people of my kind,” she snapped, “I do have the means to backup my threats. You can't hold me responsible for your miscalculations.”

He stared down at his tea angrily, finding himself unable to argue with her logic.

“Look, for what it's worth...” she began reluctantly, “And though you clearly do not deserve my apologies: I am truly sorry, Astarill. I never meant this to happen.”

He couldn't prevent a shiver from running down his spine when she mentioned his name. She had never before called him by his actual name. At least, not directly. She always addressed him as ‘Altmer’ in her characteristically mocking tone. To hear his name coming from her mouth, bothered him beyond his understanding.

“I want my book back,” he said resolutely.

The irritated look on her face made way for something else.
“Oh…” she began, “Yes... of course. Hold on a moment, I’ll go fetch it.”

Eyes narrowing, Astarill watched her ascend the stairs. She had sounded almost disappointed when he had told her he wanted his book back. It was a rather abrupt change of moods, even for her doing. Puzzled by this, he felt that same ominous feeling, that had prevented him from falling asleep at night and which had been bothering him the entire morning thereafter, creep up on him again.

When the crimson haired woman returned, she carried the familiar blue leather bound book. He stood up and held out his own hand expectantly.

“I am sorry,” she said.

It was the first time that Astarill was able to discern some emotion in her bloodred eyes. There was a hint of sadness, he guessed, mixed with something else. Guilt, perhaps. Taken aback by her sudden display of actual feelings, he took a step away from her.

“It's fine,” he assured her, “Just give me my book.”

She shook her head angrily. “Listen to me,” she whispered through clenched teeth, “And remember that I am sorry.”

“What are you talking about?” he snapped at her, losing his patience. He grabbed hold of his book with the intention of pulling it out of her hands, yet she held on to it firmly.

“I know the phrase is hackneyed enough as it is,” she said softly, “But rest assured that this is going to hurt me a lot more than it will hurt you.”

“What...?”

Before he could have properly posed his question, Elenore grabbed the collar of his robe and forced his head down to her level. She squeezed her eyes shut and pressed her lips to his harshly. A shock surged through his entire being like a bolt of lightning. Much too late, realization dawned on him.

Lover’s Kiss, the small voice of his vast magical practice informed him, The most powerful spell of paralyzation known to the mortal realm…

He felt his toes and fingertips grow numb. His limbs started to tingle, until he could no longer feel them. His eyes glazed as his vision diminished. He could hear nothing, except for his own heartbeat pounding weakly and irregularly. The last thing he perceived, was the smell of heather tea.

“Well done, my sister!” a sly and raspy voice spoke.

Elenore sank back into a chair. Exhausted from the effort it took to cast the spell, she needed some time to catch her breath. She watched her brother descend from the stairs, followed by two Ordinators.

Seltn took the book from his sister's hands and moved to stand in front of the paralyzed Altmer. With a triumphant, crooked grin, he turned to his men.

“Take him away.”


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Mist and Mysticism, Book Three
Chapter 9. The Ministry of Truth

At the end of the afternoon, the sun had sunk to stand just above the mountain range in the far west. A longboat with tall, white sails cut through the water without a sound, gliding smoothly alongside the quay while casting long shadows upon the docks of Sadrith Mora, like black tendrils reaching for land. The golden sign of the Tribunal Temple glistened brightly in the weak sun light.
The serenity of the scene was broken by a loud creaking noise, as the oars forced the vessel to a halt. With a sound much like flapping of enormous wings, the sail was brought down. The gangplank was lowered and a crimson-haired priest in finely crafted chitin armour descended to shore.
The Splinterer stood perfectly still for a moment. He closed his eyes and savoured the mild warmth of the afternoon sun, while a chilly breeze already announced the marching of dusk from the east. He took a deep breath of cold air and smiled to himself lightly as he let his gaze fall upon the buildings with their typical architecture along the shoreline. Although he despised the wizards and their ways, he still was one of them by blood, which was something he could not betray. Arriving in Sadrith Mora felt like going home, even though he was never born there.

Seltn ceased his musings and turned to the small party of Ordinators that had been placed at his disposal. He signalled two of them. “You two,” he began sternly, “Search the Gateway Inn and confiscate everything remotely valuable that belongs to their so called Hero of Vos. If you have to break down a door or two, so be it.”

The two Officers of the Watch nodded and bowed curtly before heading towards the inn. Seltn addressed the three remaining guards. “You,” he said, “Come with me.”

The small envoy led by the Splinterer made its way through the abandoned streets with determined strides, until they reached Wolverine Hall. In the small square between the hall and the local cornerclub, it seemed the entire town had gathered. Children, housewives and workmen alike gaped at the distant contours of the ruins, all the while chattering and gossiping as if their lives depended on it.

Seltn rolled his eyes and muttered a comment about ignorant commoners, while his guards cleared the way for him through the mass of townsfolk. He strolled on casually, ignoring the gazes that followed him as the crowd seemed to realize they were in the presence of someone seemingly important. Eventually the rows of people ended abruptly at the base of the shield. Seltn couldn't hide the small smirk this brought to his lips.

Apparently the barrier is not only effective against Daedra...

Speaking a word of magic, Seltn passed through the shield, much to the admiration of the crowd, it seemed. He crossed his arms and took in the situation. Several priests were weaving their divine spells and incantations in order to maintain the enormous feat of mystical power. Up ahead and no more than a hundred yards away, the Shrine of Sheogorath proudly peaked above the sunken cliffs.

The supervising priest noticed his superior and approached him with a courteous bow.

“Master Othras,” he greeted.

Seltn nodded his acknowledgement of the man's presence, while he took the massive warhammer from his back. He lowered the weapon to the ground, leaning on its pommel. He narrowed his eyes as he studied the Daedric ruin. The ancient, blackish stones seemed to pulse with a purple hue.

“Explain,” he stated.

-

He thought he heard people speaking, somewhere in the distance. As he strained to hear, he was able to discern footsteps together with a strange, squeaking sound he couldn't quite place. He opened his eyes. Gradually -and annoyingly slow in his opinion- his vision returned to him and he was able to discriminate some contours in the darkness. He tried to move, but the muscles in his limbs seemed to be unwilling to react to his attempts.

The mind always returns before the body, Astarill remembered from his studies.

Seeing as there was not much else for him to do, and although it took a considerable amount of self-restraint to suppress the anger about his current state of helplessness, he allowed his mind to wander freely. He drifted back to his homeland, to the days of his early adolescence in the idyllic city of Shimerene.
As the firstborn son of a generally respected nobleman, he had been granted the privilege to join the Guild of Mages at an unusual young age. His innate affinity for the most of elusive of all magical schools, the school of Mysticism, soon became apparent there, as did the pleasure with which he practised the arts of Alchemy, Conjuration and Destruction. His teachers stimulated his interests, but had also forced him to devote some time to the other schools as well, even though they could never really peak his interests.
He remembered those tedious lessons on the school of Illusion. For some reason, the subject matter had not been challenging enough to him. The spells and theories were relatively easy and straightforward. It downright bored him, until he eventually began to hate it as much as the seemingly endless lectures on Restoration. Yet his teachers demanded of him that he would spend a certain amount of time on the most frequently used Illusion spells. At that time, he could have never guessed that they would one day become so important. He cursed himself for not paying more attention to paralyzation spells. They were, after all, the most common ones to be encountered in the field.

Lover's Kiss... he mused, Gods! Why did I not once take the time to try and master a spell as difficult as that? I used to have notes on its workings. Why did I not strive to surpass the others if only to annoy them, as I did with everything else?

He wondered whether he would have been able to counterspell it, had he seen it coming in time. Yet he was unsure whether he, for all his knowledge and experience, could really match the skill of a rogue, born into House Telvanni, with a life-long devotion to the art of Illusion. He vowed that he would take his revenge, was he ever to chance upon her again.

Elenore…

He could do nothing to stop her name from echoing through his head, and while some feeling finally seemed to return to his body, a vicious snarl formed around his lips at the mere thought of the crimson haired woman.
He shook his head stiffly and forced himself to focus. He could sense now that he was lying on a particularly cold stone floor, propped up against an equally cold stone wall. His limbs started to tingle disagreeably as the last remnants of the spell started to wear off. It was then that he noticed the weight on his wrists. He looked down and saw the heavy steel bracers that covered most of his forearms. With some effort, he managed to lift his arms and examine the bracers a bit closer. He sensed a strong magical aura interwoven with the structure of the metal.

Magicka drain, he thought, Much more stronger than those cheap ones they use for slaves...

He stood up, clumsily, clinging to the wall for support. As he tried to straighten himself, he was immediately overwhelmed by the sickening feeling of vertigo. He leaned back and waited for his world to stop spinning.

When his perception returned to normal once more, he examined his surroundings carefully. He found himself in a small, rectangular cell, no more than ten feet wide. Bars as broad as his arms separated him from the outside world, that is to say, a dimly lit corridor flanked by more cells like his own.
He grabbed the bars and tried to get a better view. The corridor continued on far beyond the scope of his vision. The other cells in his vicinity appeared to be empty, as far as he could see. He could again hear voices. A little way off, two Ordinators stood. One of them shoved what seemed like a bowl of food into one of the cells, while the other pushed a cart with more bowls and a steaming kettle. As they moved closer, the cart squeaked like an old wooden door whose hinges had long since succumbed to rust.

“Look, this one has awoken at last,” a raspy voice spoke from under a helmet, when the two Ordinators halted before his cell. “Get back, scum!”

Astarill gasped in pain as the end of a club was pushed through the bars, and driven into his stomach in order to force him away from the bars. A bowl of greyish porridge was shoved into his cell and the ordinators continued on their way.

I’m in Vivec, the Altmer realized. This is the Ministry of Truth...

-

The enormous warhammer swung, gathered momentum and crashed down with a devastating blow. The sickening sound of splintering bones accompanied the dull thud of the hammer head as it landed upon the back of the cloaked creature. The shock sent the creature staggering before it collapsed to the ground, face first in a puddle of blood and mud. Fires, like the wrath of the gods, seemed to burn in Seltn’s bloodred eyes. He prodded the limp corpse with a steel-reinforced chitin boot and turned it around. He grabbed the creature by the collar of its robe and lifted it up to eye level. He examined the pained face within the cloak closely.

“These ones are human,” he decided, and flung his victim back to the ground without any consideration. “Cultists tainted and entranced by Sheogorath's foul practices. Take it back for interrogation,” he ordered one of his men. “Its spine is broken so it’s paralysed, but it will still be able to talk. Heal it if necessary.”

The Ordinators that accompanied the Splinterer on a small expedition to investigate the ruins, took the creature by its legs and dragged it back to the cliffs where the priests were still trying their best to maintain the shield around the ruined Shrine of Sheogorath.
Seltn watched them go, and tilted his head to the sky where a faint, pulsing, blue glow indicated the presence of the shield. Its powers where waning however, slowly but surely. It was as if the Shrine was draining the energy and feeding upon it. Seltn had notified the Temple of his suspicions, but the Patriarch had not yet decided to lower the shield and possibly endanger the people of Sadrith Mora.

Seltn turned and stared at the entrance of the Shrine through which he had entered many years ago. He had slaughtered every cultist and every demon with the help of Veloth’s Judgement, his ancient magical warhammer. He had been near death himself when he emerged from the depths triumphantly. Afterwards he had made sure that the entrance was sealed behind him for all eternity. The magical seal had been broken and the barricade of boulders had been removed. The entrance was open once more.

And now, for reasons that eluded him still, the Daedra had returned. This time they were led by something. Seltn couldn't quite put his finger on it yet, but there was something or someone behind all this. He could sense it. He shuddered to think of the horrors they would face once they would enter the lower levels of the ruins, but at the same time his anger fuelled his passion to finish what he had once started and cleanse the world of evil.

I don't know where you fit in, Astarill, Seltn mused grimly, But I will uncover the truth. And I'm not likely to be very forgiving when I do...

He turned his back on the ruin and made his way back to the cliffs past the corpses of demons and cultists that had already fallen in his wake.

Chapter 10. The Shackles of the Soul

Suddenly, an explosion shattered his world. Fragments of black marble were propelled into the air by a rapidly expanding inferno. The roaring of fires everywhere deafened him. He tried to see, but could not due to the heat and the smoke. Around him, black walls collapsed. The earth trembled with every black boulder that crashed to the ground. Breathing was starting to get difficult. Squinting his eyes, he frantically searched for a path through the flames and the rubble.

He saw an opening, flanked by two walls that had barely remained standing. The way was obscured by smoke, but it seemed safe. He headed towards it, when he became aware of the misty contour that appeared to be coming his way. He squinted. The contour took the shape of an armoured figure. Red light shone through the slits of a closed helmet.

He took a step back and the contour stopped moving.

“Who are you?” he called.

There was a deep rumbling sound, like thunder in the distance, that gradually transformed into high-pitched maniacal laughter, drowning out all the other noises of searing flames and collapsing stone.

“Ca–… Can you help me?”

The ghostly figure extended a hand.

“Yes, I can,” it spoke with amusement in its sepulchral voice.

The extended gauntlet of the creature started to glow with a warm orange light. More high-pitched laughter echoed between the black marble walls, shaking the remaining walls. Big blocks of stone collapsed and a massive burst of fire shot from the creature’s hand at lightning speed and with a thunderous sound, devouring all in its path.

Seltn awoke with a scream, sitting straight up in his cot. Bathed in sweat and eyes wide in bewilderment, he breathed heavily. He blinked several times to remove the haze of sleep from his eyes, and wiped crimson strands of hair from his sweaty forehead. He looked around in confusion for a moment, before he realized he found himself in the tent that had been arranged for him. He remembered now that he had ordered his men to help the priests set up camp on top of the cliffs that overlooked Anudnabia.

He began to shiver suddenly and noticed that his blanket lay on the ground beside his makeshift bed. Apparently he had managed to throw it off in his sleep, as he had managed to get caught in the sheets that were presently coiled around his legs. He struggled to free himself and lowered his feet to the cold floor, quickly pulling his boots on. He walked towards the chest in the corner of his tent, which contained his luggage. He took out a linen shirt and pulled it on as he slammed the lid of the chest shut again.

Seltn grabbed hold of his warhammer and swung the weapon over his shoulder. He pushed the fold of his tent aside and stepped out into the cold. The night sky seemed a deep, dark blue blanket embroidered with silvery starlight. A relentless cold wind cut through the damp air. Seltn turned his gaze to the sea in the east. A strip of red and purplish light on the horizon announced the arrival of dawn. The beautiful view from the cliffs on the sea was spoiled by the dark contours of the Daedric ruins. The ominous pounding of war drums ceaselessly resonated from the Inner Shrine, accompanied by the faint humming of the protective energy shield.

He turned his eyes back to the small camp. The tents were arranged in a circle. In the middle of that circle, a fire crackled feverishly. Four figures were settled around it. Two of them were the priests who were currently monitoring the shield. The other two were guards on night shift. They merely greeted him with a quiet nod, when he passed and did the same.

He walked towards the edge of the cliff, and descended the narrow path that led down to a small beach. Not more than a few yards out into the sea, the Shrine of Sheogorath loomed, casting its shadows on the strip of sand. Seltn walked up to the surf and swung the massive warhammer down from his shoulder. He lowered the weapon to the ground, where its head sank several inches into the sand by sheer weight. He fell down on his knees before it, feeling the icy water seep through the clothing around his legs, as the waves crept up on him and retreated back into the sea. Resting his hands on the end of the warhammer, he closed his eyes.

Hear me, Azura, Sovereign of the Sun and the Moon. Grant me strength to banish the evil that invades our world again, as You have granted me strength before. And I, Your humble servant, shall vanquish the stain of Sheogorath from our world for once and for all… This time...

-

Astarill stared at the bowl of dubious, greyish porridge. He was not entirely sure what it was made of. It tasted suspiciously much like ash mixed with hot water to him. He hadn’t had much chance to judge it fairly though, because he had barely eaten enough to stay alive.

Every once in a while, the Ordinators would exchange the old bowl with a new, steaming one, full of the scentless, tasteless mud they dared to call food. It had happened so many times now that Astarill had lost count, and with that, he had lost his sense of time. In the complete absence of sunlight, he could not even begin to fathom how many days had passed since his imprisonment.

He took the bowl and prodded the grey substance with a spoon. His stomach rumbled violently, but his mouth and throat felt painfully brittle. He brought the spoon to his mouth, but the thought of having to eat another mouthful of mud made him feel nauseous. He gagged and threw the bowl aside. He took a deep breath and leaned back against the wall, waiting for his intestines to cease their protests. His throat longed for a glass of fresh, cold water, though the only available form of liquid was mixed within that horrid porridge.

With a frustrated cry, he gathered every scrap of strength that was left in his weary limbs and smashed his bracers against the unyielding wall. Ignoring the fierce pain that shot through his wrists, he studied the bands on his arms. Not a single scratch had appeared on their smooth, gleaming surface.

He cursed out loud, waiting until the echo of his voice died out. It was the only sound he would hear for hours on end. He was quite certain that there were more prisoners down the corridor, though they never made a sound. The only thing that accompanied him was the silence that grew more deafening with every heartbeat.

Astarill placed his head in his hands and retreated into his memories to block his mind from the complaints of his body. He found refuge in days of his childhood.
He remembered the mornings when a servant would come to wake him for breakfast, only to find him fully awake and dressed, leafing through a book or some notes. He was never one for sleeping in, as his father did not tolerate indolence. He remembered the sword lessons from the gruff, raven-haired Imperial mercenary, Durus, who had come to serve the family with an undying loyalty that, for all his father's riches, could never be repaid. He remembered rich dining tables. He remembered the evenings of diligent study and the smell of burnt out candles after he had fallen asleep on his books.

Why did I ever leave?

Recollection crushed in like a painful blow to the stomach. He saw the disappointment in the otherwise calm and reserved face of his father. Cruel eyes -perfect reflections of his own- pierced his soul.

Even now I can’t stand the memory. I couldn’t have stayed…

He lived his life suppressing every thought of the day he had been expelled from the most renowned Mage's Guild of the Empire, the Guild of Mages of Shimerene. He winced at the memory of the endless winding marble halls, the grand and beautiful tapestries, the bookcases that reached to the ceiling…

He had been sent there by privilege. His father stemmed from a long line of warlords and strategists, warriors each of them, without the affinity for magic that was innate to most Altmer. This was due to the fact that, as early as the First Era, the Tanarael line was mixed with Imperial blood. Astarill was the first in that long line to be born with the remarkable talent of channelling the arcane forces. He was the pride of his family when he was allowed into the Guild.

And I shamed them.

The reason for his expellation had been the growing uneasiness about his interest in necromancy -or the dark art, as they preferably called it- and the fear of how he might use it was he ever to use his talents to their fullest potential.

In principle, the Imperial Battlemage had decreed that necromancy in itself, including the use of corpses of deceased criminals for experimentation and the binding of souls of otherworldly creatures and animals to material substances, was allowed for philosophical reasons.

In principle.

In truth, even the most civilized culture within the Empire had a deeply rooted fear for those who practised the dark art. This fear was not entirely unfounded, as most of those who practised the art would eventually be corrupted or driven to insanity by the power they had gained over something as grand and incomprehensible as life and death.

The Arch Mage of Shimerene at the time that Astarill attended the Guild, Irmendell Ravilill, was one of those people with an inborn aversion to anything that had to do with the dark art. He was known to be a respectable man from a one of the oldest aristocratic families the Summerset Isles had ever known. His skill in the schools of Restoration and Alchemy would long remain unmatched, and he governed the Guild of Mages with an iron hand for many years.

As soon as Astarill’s ‘unhealthy interest’ –as the Archmage had called it– had become evident, he had monitored the young elf’s every move. He kept a close eye on the books Astarill would borrow from the library, each spell he would learn to master and each experiment that he conducted.

One night, when the City Guard had caught a disillusioned vampire minion wandering the streets, Astarill had managed to convince the Guard Captain and his teachers to hand the creature over to the Guild for research purposes. He had long been fascinated by the ways vampires bend the boundaries between life and death, and he could not let the opportunity of studying it up close pass before him.

The minion was taken to the dungeons below the Guild of Mages, where Astarill was free to conduct his experiments. One faithful night, however, the minion managed to escape, killing several guards as it fought its way to safety. When Astarill arrived at the Guild the following morning, the Arch Mage was waiting for him.

And here history repeats itself, he thought with a sardonic grin around his lips. Yet another one of my research projects has gone terribly wrong, and the Dark Elves are even less forgiving than my own people…

He realised now that it had been wrong to travel to Morrowind to begin with. It had been a mistake to think that he could start a new life in Vvardenfell. There was no culture, no province, no town within the borders of the Empire where necromancy was less tolerated than in the ancient nation of Resdayn. Perhaps this was due to the fact that Morrowind was also home to the most powerful necromancers that had ever walked the earth. It was a land of contradictions and perils. Yet, at that time, indignation about the injustice that he had received –in his own opinion– combined with arrogance and a strong will to become a mage worthy of his father’s respect, had made him seek out that challenge.

And now I seem to have gotten what I deserved... I should have set things straight. Repair the damage I have done. I would have...

Another stab of pain went through him. He still could not accept the fact that he had been betrayed by one of the very few friends he had had in years. He couldn’t believe it, didn’t want to believe it. The only thing that kept him from going insane, was that small spark of hope that there was still someone out there who cared for him.

She'll get me out...

Oh? How?

She'll find a way!

Why would she?

She didn't want to do this, her self-righteous brother forced her.

No, she never cared. Seltn saw through your façade the moment he met you. He planned all this. You'll die here.

He sighed and opened his eyes, revealing the dark, stone cell that was his world now. His stomach rumbled. He cast a sideways glance at the bowl of porridge.

I'll die here...

-

Seltn stood before the large, reinforced black door. It looked as though it had been made of charred wood, but when he ran his fingers down its surface, it felt smooth and solid as stone. He took a step back and rested his magical warhammer on his shoulder. He studied the symbols and decorations that had been carved out of the black material. Images of heathen rites were depicted within a whirling pattern of carvings that circled around three pairs of brilliant fist-sized rubies. Many small, crystalline grains innervated the black patterns like veins. Behind the door, the pounding of war drums and the chanting of prayers to Sheogorath sounded ever on, as if no one was aware of the Temple's presence.

Or as if no one cares, Seltn thought, They haven't even bothered to put a warding spell on the door... Arrogant bastards.

“Right,” he decided out loud, stepping aside as he did so, “Bash it down.”

A team of four Ordinators marched forward, carrying a huge wooden beam with a steel head between them. They heaved the battering ram to their shoulders, and at the Splinterer’s command, they charged towards the black door as one.

After several earth-shattering blows, the door gave way with a terrible screech, like giant nails scraping across smooth stone. As his Ordinators forced the door further open by hand, Seltn watched in horror as the magnificent newly built statue of Sheogorath appeared before him. The insane smile of the Mad God leered at him through wisps of foul-smelling green fumes.

The war drums and the chanting had stopped abruptly, emphasising a hollow silence. The shrine was filled with a green haze that hampered breathing. Seltn squinted and sought the source of the haze that obscured the entire Shrine with exception of the statue. He soon noticed four giant braziers placed around the statue’s pedestal, where four green fires roared.

Gradually, the Splinterer became aware of the dark contours within the sickening mist. Looking harder, he suddenly gasped. A legion of dozens of cloaked figures moved slowly through the fog, as if it was lining up for an attack.

Seltn turned slowly to the small patrol of Ordinators that had volunteered to go with him. The expression on their faces showed that they had already seen the army of cultists, yet their faces were set in grim determination. Some uttered a prayer under their breath.

The Splinterer nodded approvingly. “Slay as many as you can. Extinguish the fires if you get the chance,” was all he said before he turned back to the obscured army, raising Veloth’s Judgement above his head.

“Charge!”

-

“Who goes there?”

The Ordinator turned around and peered down the winding corridor. There was nothing to be seen, except for the dull sand-coloured walls of the Hall of Justice, yet he was sure he had heard footsteps nearby. He took a few steps in the direction whence he thought he had heard the sound come from. Still, he saw nothing. He shrugged, thinking the sound to have been one of those fleet-footed monks making his way down to the Hall of Wisdom.

When he returned to his post, he was too late to notice the door sliding silently back into its lock.

Relieved, Elenore closed her eyes for a moment and let out her breath. Leaning against the door, the Chameleon spell that had made her almost invisible, slowly began to wear off. She grinned, as she realized she had managed to elude an Officer of the Watch.
It had been quite simple, though a considerable dose of sheer luck proved essential. Her ability to move without a sound, together with a powerful spell of Chameleon had made her able to move fairly close to the Ordinator without being noticed. A simple spell of Ghost Sound created the illusion of footsteps, drawing the Ordinator’s attention away from the door. Donned in his heavy armour, every move the Ordinator would make, would clank parts of his armour together, producing enough noise to make sure he would not hear Elenore cast a spell of Unlocking, as she quickly slid into the room beyond.

She was lucky though, that the Watch had no reason to be extraordinarily vigilant lately. Otherwise the Ordinator wouldn’t have discarded the sound so quickly, and he certainly wouldn’t have let such a minor disturbance distract him from guarding the door to the room where the Temple stored evidence and the confiscated belongings of heretics.

Elenore straightened herself and examined her surroundings. She found herself in a small rectangular room. Racks were positioned against the walls, fraught with clothing, cheap jewellery, pieces of old armour and common weaponry. Walking had been rendered nearly impossible by stacks of crates and chests throughout the rest of the room.

She moved towards the first large chest that had appeared in her field of vision. A complex-looking lock secured the lid. She knelled down and produced a small case of tools from one of the many concealed pouches within her cloak. Now that time was no longer a critical factor, she could save her magicka and try to pry the lock open.

After a while, the familiar and satisfying sound of a key being turned reached her ears. Elenore sat up and lifted the lid, peering inside the chest. She rummaged through the contents, until, eventually, her fingers touched the leather binding of a book. She cocked an eyebrow.

This is almost too easy, she thought.

Apparently, luck was on her side still, as she lifted the familiar blue book out of the chest. The magical aura from the warding spell that used to hover around it, had been dispelled. She opened the book and her eyes were immediately drawn to the elegant initials on the first page.

A.T.S… she mused, Yes… there’s no mistaken.

She put the book down beside her and examined the chest again. Not much later, she pulled out a delicate silver chain with a smooth, smoky gem attached to it. She closed her fingers around the stone and watched as her hand became virtually invisible. Astarill had told her once that he had enchanted the necklace during his youth. He had explained to her that he needed something to enhance his ability to move around unseen, as his experience with Illusion spells was far too superficial to do that himself. And she had made use of that information.

Elenore closed the chest and stood up, placing the book and the necklace in the satchel at her side. She moved around and opened each crate that hadn’t been locked, until she found one containing weapons. The elegant design of ancient Altmeri craftsmanship wasn’t hard to spot among the other weaponry. She pulled the silver longsword from the crate and fastened it to her belt on the opposite side from her sabre, balancing the weight.

She took a quick look across the racks, picking out some gems and pieces of jewellery that she might be able to sell for a fair price. When she decided there was nothing more among the confiscated goods that she could use, she took a scroll of Almsivi Intervention from her satchel. Unrolling the parchment, she read the magical writing aloud. With a flash, the room was void of life once more.

Chapter 11. Second Seed 17th 3E 419

Seltn gasped for breath. He stood, head bent, with his back against the black marble wall. He rested his warhammer on the ground and stared down at his hands. They were shaking from exhaustion, yet they clutched the hilt of his weapon so tightly that his knuckles turned white. The air was hot and the wisps of strange green mist that whirled around him made breathing difficult. Sweat dripped along the sides of his head and down from his nose to the ground, where it mingled with a pool of blood.

He could no longer hear the muffled cries of his men, as they died beneath an avalanche of poisoned daggers, or the horrid screams of cultists pierced on the ends of Temple spears. All he could hear were the soft, approaching footsteps. They had managed to drive him back and now they were closing in. They attacked in groups, cleverly breaking the Temple's formation, separating and surrounding each man.

Now they were surrounding him. Four of them, he guessed, although he had not looked up. He heard the soft rustle of their robes and sandals while they moved closer. He gritted his teeth, squeezing his weapon firmly. The chilly sound of daggers being drawn sliced the air. Without lifting his head, the Splinterer moved his gaze to get a view of the weapons through the strands of crimson hair that clung to his forehead. As he had suspected, he glimpsed four blades in terribly deformed hands. He straightened himself slightly, finding support and comfort in the cold wall behind him. At least he had permitted them no chance to attack him from behind.

I will not be caught unaware...

He eyed the movements of the cultists warily. Their hesitant footsteps, the glances they exchanged, the way they adjusted their grip on their weapons...

Now!

The cultists jumped him as one. Gathering all the strength he could muster, he raised Veloth's Judgement over his head as the creatures rushed him. Before they had the chance to slash at the weak junctions of his armour beneath his arms, he brought his hammer down upon the first cultist in his sight. The creature tried to duck for safety, but it was too slow to escape the hammer's momentum. The massive head crashed down and hit the creature between its shoulder blades, knocking it flat to the ground. Seltn bolted away from the wall, over the fallen cultist, out of the semi-circle of the enemies that had enclosed him. He spun around, swinging Veloth's Judgement, connecting with the cloaked head of the cultist that had come up behind him. The creature fell to the floor, its neck broken. The Splinterer swung his hammer low, knocking away the legs of the cultist that came charging for him. With a vicious smile around his lips, he brought his boot down to the creature's neck. With a cracking sound he ended its pain.

Maniacal laughter left his throat, as the Splinterer moved his gaze at the remaining hooded figure. “What good are your poisoned daggers now?!” he yelled.

The cultist stared at him blankly. Then in one quick, fluent movement, it threw its dagger at the priest. As the blade cut through the air, Seltn opened his mouth to shout. Before his voice could have left his throat, the dagger entered his shoulder at the junction where his pauldron met his breastplate. He stared at it in disbelief, while a bitter pain engulfed his chest and arm. With a furious scream, he pulled the blade free and hurled it to the ground.

“You'll pay for this!”

-

The Ordinators within the Ministry of Truth were different from other Ordinators. These were not the young, strapping sons of Redoran nobles who patrolled High Fane. These were old, sulky veterans, who had for some reason lost the favour of their superiors. They had been assigned to the Ministry because they had problems with authority, because they no longer fit into the idealized view of the Tribunal Temple, or simply because they were the only ones who were able to handle the most menacing of heretics. These Ordinators were dangerous.

They watched Elenore wander through the dark, crudely carved corridors. Some followed her movements wearily for the lack of having anything better to do, others averted their harsh scowls and ignored her utterly. As long as she acted as though she had the fullest right to be where she was, no one intervened. Some recognized her as the Splinterer's sister, while others simply did not care and assumed that anyone with wrong intentions would never make it back outside alive either way. It was a safe assumption.

Elenore made her way through the maze completely by intuition. She had been to the Ministry before, but that was a long time ago and that was when Seltn would lead her the way. She looked around as she walked, searching for things that might look familiar. Turning a corner, she was too focussed on finding her way to have noticed the Ordinator in time. She bumped into him, evoking an annoyed grunt from the guard.

“Watch your step, citizen,” he growled ominously, reaching for the hilt of his weapon. “You’re not supposed to be here.”

Elenore recovered quickly and put on a haughty face. She cocked a disdainful eyebrow and witnessed the Ordinator's expression darken considerably. He sheathed his sword with a sigh.

“Sorry, ma’am,” he said with obvious reluctance. “Didn’t recognize you there.”

Elenore chose to ignore his apologies. “I’m looking for Captain Llorak,” she began matter-of-factly, “Do you happen to know where I might find him?”

The guard shrugged and gestured at the corridor behind him. “Canteen,” he grumbled.

Elenore thanked the man politely with words as sharp and cold as shards of ice. She passed the guard and continued her way. She did not have to turn around and see to know that the guard was staring at the back of her head, praying for it to explode spontaneously. A nasty smirk crept to her lips as she walked down the dark corridor, feeling quite pleased with herself.

Reaching the end of the corridor, she found herself at a junction with two directions. She peered down each corridor and noticed a dim light in the one to her left. Out of habit, she slowed her pace somewhat and stepped on with utmost concentration and control, just like she had been taught during her short time with the Thieves' Guild. The Morag Tong had helped her refine that skill until not even the rats could hear her.

She walked towards the light and glanced around the corner. A small fire was burning feverishly in a hearth that had been carved out of the wall to her left. Several tables were placed along the opposite wall. The room was messy and smelled faintly of alcohol. There were plates with only half a meal left. There were cups laying on their sides in a sticky puddle of the drink they used to contain. Pieces of cutlery were everywhere. At the end of the room was another opening which probably led to a kitchen, judging from the scent of guar stew emanating from it. In the centre of this small-scaled chaos, a man sat quietly, chewing on a hunk of bread.

He sat on the middle table, right in front of the hearth, resting a steel-clad foot on a bench. He seemed to stare into the fire contemplatively. His heavy Indoril armour was well polished –in contrast to that of most guards Elenore had seen– and glinted in the light of the flickering flames. He was younger than the other guards as well, several years younger even than her own brother. His hair –thick, and as black as soot, with one striking snow white lock just above his right ear– was tied in a tail. Kind eyes and a calm expression beneath a thoughtfully furrowed brow softened his rough features.

But looks could be dreadfully deceiving, she knew. This man governed the Ministry of Truth in the name of the Commander of the Watch himself, and he governed quite efficiently. Somehow he had managed to earn the obedience and loyalty of men who were superior to him in age and experience. There had to be more to Sethio Llorak than met the eye, she remembered Seltn telling her once in jest. The captain was her brother's closest friend and she knew him well, though she had never thought as highly of him as Seltn seemed to do. The captain was a kind, but simple man. He was by no means dumb, but he didn't care much for politics and followed his orders without questioning. A habit that, though it was easy to take advantage of, Elenore could not appreciate.

For lack of a door, Elenore knocked on the solid wooden beam that supported the carved opening. The man turned his head and eyed his unexpected guest in a manner not unlike a bird of prey. His thoughtful frown deepened when he recognized her.

“Elen...” he said levelly. “What brings you here?”

She let out a chuckle and approached him. “You never change, do you? I haven’t seen you in years, yet you haven’t even got the decency to at least act as though you are surprised.”

Sethio finished the last of his bread and stood up, studying her from top to toe. “You did change,” he decided. “You've grown old.”
He witnessed her lips twist into a familiar predatory smirk, and he realized just what he had said. Before she had the chance to throw a remark back at him, he quickly continued with a grin: “Up. You've grown up. And by that I meant to say that you have changed from a beautiful girl into a stunning young woman.”

“I have no need for you to remind me of my own breathtaking beauty, thanks very much,” she retorted his sarcasm keenly. She did not like to be commented upon her appearance. When she was young, people always told her that she looked ever so much like her brother. Even as a girl she had been clever enough to know that that could not have been a compliment. She didn't resent the captain for it though. She knew him long enough to know that he meant well.

He laughed softly at her remark before he returned to his thoughtful self. “You haven't answered my question yet,” he said with a look of worry on his face. “I doubt you would travel this way only to visit me, so what is it that you want? Do you have a contract on the life of a prisoner? If so, I must disappoint you. I cannot allow the Morag Tong to pass the Temple's judgement.”

She shook her head. “I'm looking for a friend of mine.”

“A friend?” he asked, cocking an eyebrow. “In here? Better not let your brother hear that.” He submitted her to another scrutinizing stare as befitted a mindful Officer of the Watch. “You seem somewhat heavily armed for visiting acquaintances,” he noted, gesturing at the two blades on either side of her hips.

Elenore considered her options for a brief moment, before she said, “I need your help.”

“Yes,” he nodded with a sigh, “I was afraid you might say that. Follow me.”

Elenore didn't even try to recall each and every way she turned, while she followed the captain through the crudely carved corridors deeper into the fortress. When they reached a small office, she was certain she would not be able to find her way back to the canteen again even if she tried.

Oh, that's very convenient, she growled to herself, scolding the fact that she found herself unable to navigate through the dark without the help of distinct landmarks and the moons and stars.

Sethio stepped inside the office and rummaged through the darkness in search for a tinder box. He found it and lit a lantern. A dim, orange glow spread throughout the room, and Elenore was able to see the rickety desk in the middle of the room that was surrounded by equally rickety bookcases packed with books and files alike. Sethio traced a finger along a row of books until he found the one he was looking for. He laid it down on the desk.

“This ledger contains the names of all recent prisoners within the Ministry. If you know when your friend was brought here, you should be able to determine which cell was assigned.”

Elenore turned her gaze from her brother's old friend to the book. She opened it and began to leaf through the pages, feeling the ever watchful eyes of the captain upon her as he followed her every move. Apparently he knew her better than she had expected.

Guards are supposed to be stupid, Seth... Perhaps that's why you have so many enemies.

She paused when she found the page with the correct date. To her displeasure, she recognized her brother's cramped handwriting immediately. She cursed under her breath. The fact that Seltn had seen to the imprisonment personally complicated things.

“Is there something wrong?” Sethio asked.

Elenore looked up at him, finding it strangely difficult to meet his deep, red eyes. They reminded her of the pain he still had to endure each day, and her inability to help him.
They reminded her of the days when she and her brother had not been in Vvardenfell for a little more than a year. She had lived together with Seltn in an old, draughty cottage in Vos at that time. Sethio had lived a few houses down the street from them. His parents had been loyal followers of the Tribunal Temple and he himself had always dreamt of becoming an Ordinator some day. Little did he know that through an unfortunate chain of events he would eventually end up in the dark, smelly dump that was the Ministry. He was an outcast, unfit for High Fane, but a waste of a perfectly capable warrior if excommunicated. His only rescue had been the fact that he had had the Splinterer on his side, which had not even been possible if not for Elenore's meddling. Still she often wondered whether he was really better off this way.

“Seth...” she began. Her mind was racing, though she made a point of not showing it. Could I risk it? Would he help me? His reputation is battered enough as it is...

She turned the book and shoved it towards him, pointing at the first entry of the tenth of Second Seed. He rested his fists on the desk as he bent forward to read what she had indicated. His eyes rested on each sentence thoughtfully and by the time he had reached the last words of the entry, his expression had turned grim and worrisome.

“Gods, Elen...” he grunted, “Please tell me this is not what I think it is...” The crimson-haired woman kept her eyes fixed on his without moving a muscle. “But it is, isn't it?” he continued with a weary sigh.

She narrowed her eyes ever so slightly –scrutinizing him, estimating her chances, calculating his responses– before she made up her mind and stated, “I need you to look the other way for a while.”

He shook his head fiercely, closing the ledger with a noisy thud. He returned the book to its place on one of the crooked shelves. “I can't do that,” he said, lowering his voice to a whisper, “You know I can't do that. I have been transferred to the Ministry by favour of your brother only, and there are still some at the Office of the Watch who follow my every move, hoping I will make one fatal mistake. I cannot –and will not– betray your brother's trust. Why would you want to help that man anyway? He's a necromancer. He deserves to be here.”

“It wouldn't be the first time I risk my life to save a man who is about to get what he deserves, as you might remember,” she said sharply.

He looked away, wincing at the painful memories. “I remember,” he whispered sadly, “But I never asked for your help. And I never deserved the punishment I was sentenced to. I had nothing to do with the crime they convicted me of. This man has.”

“No,” Elenore said, shaking her head, “He hasn't. Seltn tricked him, based on mere suspicions and assumptions. You'll find that there is no proof, no witness, and no actual crime.” Her mind drifted to the forbidden book she had retrieved from the Office of the Watch. Without it, Seltn had nothing to stand on.

“I can't let you do this, Elen,” the captain said.

She sighed. “I apologize for resorting to this, Seth, but you leave me no choice,” she began. “I know I do not have to remind you of the fact that I still hold a vital piece of evidence –or rather, your life– in my hands. If I present the truth to...”

“But it's not the truth!” he interrupted her angrily, much louder than he had intended. He clenched his teeth together. “It was a set-up and you know it.”

“Indeed I do,” she continued calmly, “But Seltn does not and nor does the Patriarch, nor the Commander of the Watch. This man was set up much like you. The only difference is that he has been set up by Seltn, which doesn't make it any more right.”

The captain clutched the hilt of his sword so tightly his knuckles turned white. He shook his head and searched her eyes, pleading her to change her mind even though he knew his attempts would be futile. She had never been one to listen, not even to her brother.

“You've got a quarter of an hour,” he decided eventually, “But don't expect any more help from me. If you don't make it out on time, I will stop you, Elen.”

“Then I would suggest you'd leave me now.”

-

Seltn sagged back against the wall. His vision was hazy, yet he was convinced he had seen one of his men put out the last of the green fires, before the Ordinator had been pulled down from the plateau by a dozen deformed claws. He rubbed his eyes until tears impeded his vision even more. He blinked feverishly. His eyes seemed to burn, yet he forced himself to focus. The fires had indeed been extinguished. The green haze was gone, and the Shrine was wrapped in a purple gloom. Body's were sprawled across the black marble floor. The silence was deafening.

Was he the only one left? He dropped his weapon to the ground and shuddered. He felt cold, terribly cold, though his forehead bathed in sweat. A bitter pain coursed through his limbs. It seemed as though his lungs and heart cramped together with every breath.

What kind of venom is this?

Suddenly there was a clank of metal falling to the floor. He looked up. A dented Indoril helmet rolled towards him, coming to a halt only inches away from his feet. He stared at it blankly, and shuddered. He shuffled closer and picked it up. The steel mask was splattered with blood.

Out of nothing, a gust of wind cut his skin like a razor. A faint rumble resounded, much like thunder in the distance. Slowly but surely, the rumbling turned into laughter, which sounded eerily familiar. The Splinterer's face turned deadly white. Up on the plateau, shrouded by the thick, grey smoke of the extinguished fires, an armoured figure stood. Blazing red eyes shone through the slits of the spiked helmet. Laughter turned to words.

“Pathetic mortal! Let me help you...”

-

It took a while before the sound registered to his senses. It was soft and subtle, barely audible. He looked up in the general direction of the faint noise, which bore a remarkable resemblance to the sound of knitting needles. The corridor beyond the bars of his cell was empty. There was nothing that could have been the source of the sound. He concluded that the long-awaited madness had finally taken control of his mind.

He cursed under his breath, grunting, and turned to sit in a more comfortable position, as far as that was possible at all. The sound had stopped as soon as he had moved, and just when he was about to congratulate himself on the fact that he had already conquered madness, a whisper broke the omnipresent silence.

“Astarill?” the whisper said, “Get up!”

He rolled his eyes wearily and turned back to the supposed source of the sound behind the bars. There was nothing to be seen still.

“Astarill!” the whisper repeated.

“Sod off,” he growled, turning his back to the bars. He pulled his torn and dirty robe around him and was just about to rest his throbbing head against the cold wall when something small hit him on the head.

“What in the name of Phynaster...” he began angrily, as he reached for the object that had hit him. His eyes widened when he stared down at the trinket in his hand. It was his amulet. It was the necklace with the pale grey gem won from the caverns in the mountainous regions of the Summerset Isles. The very same necklace he had enchanted with a powerful spell of Chameleon when he was still a boy, which was flawed in a way that one needed to hold on to it in order for it to work. He swung around and saw Elenore standing behind the bars.

All he could do was gaping at her, dumbfounded and in utter incomprehension.

“Get over here, you fool,” Elenore snapped.

His body reacted before his mind had the chance to catch up. He scrambled to his feet and approached his cell door, clinging to the bars for support as he fought the sickening feeling in his stomach from his sudden movement. He could now see where the sound of knitting needles had come from. The crimson-haired woman was picking the lock of his cell.

“What are you doing here?” he spat. Much to his own delight and in spite of his momentary weakness caused by the lack of food and water, he had managed to fill his voice with hatred and loathing.

“What does it look like I'm doing?” she said, rolling her eyes wearily. “I've brought you your sword as well,” she continued, “In case we'll need it, but let's hope we don't. You look like you couldn't even lift a knife. In fact, you look worse than a drunken beggar in the gutters of Seyda Neen.”

“You didn't –by any chance– find the key to these bracers, did you?” he asked, ignoring her comments.

“No.”

“Jolly good.”

She shot him a deadly glare that told him to keep his cynicism to himself. Though he wanted nothing more than to ask her how much time had passed since his imprisonment, he chose to let her concentrate on the lock.

“It's too complicated,” she muttered, putting her lockpick away. “I'll have to force it.”

After what seemed like ages to Astarill, the lock broke open with the help of Elenore's sabre, though also with a considerable amount of noise that echoed through the endless corridor.

“Someone's bound to have heard that,” she whispered, handing him his sword.

He took his weapon and fastened it to his belt. Elenore nodded and spoke the words of a Chameleon spell. Her image blended into the background until there was nothing left to be seen except for a faint outline of her figure. He mimicked her actions by grabbing hold of his amulet. He felt her hand slide into his own.

“Quickly,” he heard her whisper softly, “We haven't got much time. Follow me, and pray that you still remember how to swim...”

-

Astarill followed Elenore through the narrow, but warmly lit corridors of the Morag Tong Headquarters. He rubbed his bare wrists absently. They felt strangely light after the bracers had been removed, and so did his head. Someone had given him a goblet of water and a slice of bread, which at least seemed to have kept him on his feet.

The smith had masterfully managed to break the hinges of the bracers with a chisel and hammer. The very moment the pieces of steel had fallen to the ground, the surge of magical energy, that had been oppressed for days, rushed to his head all at once. Overwhelmed by his own power, he would have passed out there and then, if it wasn’t for Elenore forcing him –rather roughly– to stay up on his feet.

Now he had to concentrate hard on every step he took to prevent himself from falling over, constantly trying to suppress feelings of dizziness and nausea.

“You can rest here,” Elenore said, after suddenly seeming to have come to a halt. She was holding a door open, apparently waiting for him to step through.

He walked into the room and looked around, as far as his blurry vision allowed him to. It was a small and sparsely furnished chamber. There was just enough room for a bed touching the wall to his left, and a table with a chair against the wall to his right. He noticed his book lying on the tabletop.

“More food and water will be brought soon,” Elenore told him half-heartedly, turning to leave. “I probably won’t be very far, so if there’s something else you need...”

Astarill stared at his book, running his fingers along its cover. “Why did you do it?”

She froze in the door opening, foreseeing where this conversation was going. “I thought you would've figured it out for yourself by now.”

“Lets assume I didn't,” he replied coldly and turned to the crimson-haired woman. “He had no convincing, tangible evidence against me. You gave it to him without hesitation. Why?” His voice quavered with utter incomprehension and hatred.

“What kind of a choice do you think I had?” she sighed, reluctant to take part in the argument. “He already knew, Astarill. He put all the pieces of the puzzle together when he received word from Anudnabia–…”

“So his suspicions were aroused, fine!” he interrupted her angrily, “But why did you give him the book? You gave him the one thing he needed to declare me a heretic and lock me away. Why? I thought we had an agreement. What was in it for you?”

“My life, for one!” she snapped in aggravation. “Gods! If you thought you could simply bluff your way passed him, you're an even greater fool than I took you for. He knows when people keep things from him, he can almost smell it... I had to tell him what I knew, apart from my own involvement, otherwise he would have done the same to me as he did to you. And then there’d be no one to get us out.”

“Oh, come on! He’s your brother, for Phynaster’s sake! He would never do that to you,” Astarill shouted, pronouncing ‘brother’ as though he had meant to say ‘vermin’. “They won't lock you away or torture you to death. They're priests, they're hypocrites! They'll make an exception.”

“You don’t know Seltn like I do. He might love me, but he loves the Temple more. It would break his heart was he ever to find that I mock the priests and their so called values. He would treat me as any other heretic –or worse– for hurting and insulting the very essence of his being. I fear him as much as you do.”

“No,” he said, shaking his head. “You can’t make me believe there's that little sense left in that indoctrinated brain of his.”

Astarill turned away from the woman in an attempt to end their conversation, but she angrily grabbed his arm and swung him, forcing him to face her.

“I risked my life getting you out of that flying dungeon,” she hissed viciously, “The least you could do is be thankful. I never wanted things to go the way they did. It wasn’t my fault things went wrong with the orb. It wasn’t my fault Seltn decided to travel to Tel Aruhn when he did. I solved the problem the best way possible. Why don’t you understand?”

Exasperation was evident in the Dunmer's voice, but Astarill did not flinch at her plea. His thin lips were pressed together tightly and drawn in an unforgiving sneer. The look in his pale, narrowed eyes thundered down upon the crimson-haired woman, unwilling to consider her words.

“Fine,” Elenore decided ominously calm. She let go of his arm and straightened herself. The glare she shot him before she turned to leave, could have killed a lesser man. She muttered something to herself about ungrateful snobbish Altmer as far as Astarill was able to hear, and legged out of the room. She slammed the door without any consideration for his aching head.

Astarill winced at the noise and sat himself down on the bed. He stared at his hands, clenching them into fists, and then moved his gaze back to the door, sighing.

“I do understand…”