Summary: Power is knowledge, and knowledge comes with a price. No one is more aware of these simple facts than Astarill of Shimerene; an ambitious necromancer, whose sole purpose is to decipher the mystery of life and death. Follow him on his search, as he braves the perils that go hand in hand with an insatiable lust for knowledge.
Prologue: Of Mages and Priests
Tharer Rotheloth, Master of the Tribunal Temple in Molag Mar, sat behind his desk and folded his hands in front of him. Staring over the tips of his fingers, he studied the stranger that stood before him with caution.
"Enlighten me, Altmer. Who are you, and what brings you here?"
"I am Astarill of Shimerene, of House Tanarael. And I wish to join your cause," the stranger stated. His words were fluent and precise, yet thick with a distinctive Altmerish accent.
The Temple Master hesitated. Something about the stranger's eyes was bothering him. Most High Elves had brilliant emerald or amber eyes, but these eyes were dull and pale. They seemed bleached by the sun, almost, resembling a light grey sooner than deep green or brown. And although the Altmer's stance and manner of speech showed nothing but courtesy, his eyes regarded the Temple Master coldly, like a vulture's.
"What are your motives for joining the Temple, good man?" Master Rotheloth continued smoothly.
"A search for knowledge," Astarill answered, and added when he realized this was not what the priest wanted to hear, "... and dedication to my Gods."
The Temple Master cocked an eyebrow and paused for a brief moment before he stood up from his chair and turned his gaze to something that lay beyond the scope of the stranger's vision. He made a quick gesture with his hand.
"Yes, Master?"
Startled, Astarill turned around to identify the owner of the voice. Behind him now stood a young Dunmer man, approximately the same age as himself. The man smiled a crooked grin, quite evidently amused by the momentary look of confusion on the Altmer's face. He wore a suit of finely crafted chitin armor, and on his back he carried a massive warhammer that seemed out of place on anyone but a barbarian warlord.
Tharer Rotherloth approached the Dark Elf and laid a hand on his shoulder. He turned to the Altmer with a reserved smile.
"This is Seltn Othras, one of our most respected disciples. Before you were allowed into my office, he was as kind as to inform me that you, Astarill Tanarael of Shimerene, belong to House Telvanni."
Astarill took another look at the Dunmer man in chitin armor. He seemed vaguely familiar, like someone he might have passed once at the Gateway Inn.
"You realize that it is highly unusual for members of the Telvanni to join the Temple?" the Temple Master continued.
"So I have noticed," Astarill replied, not quite sure where this was going. He recalled the hostility with which the Temple Master in Sadrith Mora had treated him.
"The only other Telvanni currently involved with the Temple, is Seltn here. You must forgive us our suspicion, but the Wizards have never respected our cause. They spread heresy and paganism among their people. You must also realize that members of our Temple did not join for their personal gain, but only to serve the Gods with unyielding devotion."
"I would be honoured to perform any task the Gods lay on me," Astarill said, "I ask only their wisdom in return."
The Temple Master was silent for a while and exchanged a glance with the young man at his side.
"Very well," he said eventually, "I will accept you into our Order. You shall perform your duties, and I shall share what knowledge I have. Come back tomorrow morning to discuss further details. Seltn, show Novice Astarill out, if you will?"
"Most certainly, Master," Seltn replied in a sly and raspy voice.
The young Dunmer opened the door, smiling politely, and beckoned the High Elf to step through. Astarill studied the man as he passed. He had bloodred eyes, deeper than those of most Dunmer, matching the colour of his crimson hair perfectly. A severe scar ran across his throat. And unlike the other priests, this man was not dressed in robes.
"You needn't worry about Master Rotheloth. He is a wise and righteous man," Seltn assured the Altmer, after closing the door behind him. "He's had some bad experiences with the Telvanni. But then again, haven't we all?" he added, smiling.
"Then how come you are one of his 'most respected disciples'?" Astarill asked, failing to disguise the sarcasm that had crept into his words.
"I was born into House Telvanni," the redhaired Dunmer began to explain, "But I never followed my family's footsteps. I have devoted my life to other things than the arcane arts."
"And in what way do you serve the Temple, then?" Astarill inquired, nodding at the warhammer on the man's back.
Seltn followed the Altmer's gaze, and pulled the weapon free, holding it up in both hands.
"I see you wonder at Veloth's Judgement. It is the Temple's most precious relic. It has served many men of my profession before me, and now it serves me. As my predecessors likewise, I hunt and execute the enemies of the Temple. I am an Inquisitor, or witchhunter, as the common folk like to refer to it."
"Ah."
Astarill recalled the stories he had heard one night at the Gateway Inn. The ruins of Anudnabia, a known den of Daedra worshippers, had been cleansed -brutally- by one carrying Veloth's Judgement. A man known as 'The Splinterer'. There was nothing left of Sheogorath's altar afterwards, it was said. And since that day, the entrance to the ruin had been blocked, never to be opened again.
"So you are him, the Splinterer, whose name instills fear in every unholy creature," he said levelly.
"So you have heard of me," Seltn smiled another one of his amused, crooked grins. "But I have heard much about you as well, Astarill of Shimerene. You have a splendid reputation within the House, I've gathered. Your skill is said to be unmatched. Hah! Some even claim that you saved yourself out of a tomb of vicious vampires by turning their minions against them... like a necromancer."
The last word hovered in the air before it got engulfed by a heavy silence. Astarill moved forward to open the gate, but the Dunmer moved quicker and grabbed the handle, positioning himself between the Altmer and the way out. A piercing red glare met a pale green one.
Astarill withdrew and straightened himself. "I wish I had been half as lucky or skilled as those stories portray me to be," he said, and forced a smile. "Perhaps then I wouldn't have needed so much time to recover afterwards."
Seltn returned the smile. "It seems we are both subject to the people's gossip, my brother," he said as he opened the gate. "I trust you'll have a pleasant evening."
Nodding politely, Astarill left the Temple grounds, feeling a pair of brooding red eyes pierce the back of his neck.
Chapter 1. Rains Hand 12th 3E 419
The sun had barely begun to rise above the eastern hills. The weak rays peeked over the jagged crests, illuminating them with a soft, red glow. The town at the foot of the hills was still cradled in darkness. Its streets were empty and quiet, and the air was cold and damp from the previous night.
It was the time of day Astarill found most fascinating, as life would again emerge triumphant from the deadly claws of night. Each morning he rose with the first rays of the sun to revel in the silence and purity of dawn, and to avoid the noisy merchants, chit-chatting townsfolk and the rude guards that otherwise roamed the streets. He would not allow this evident display of the universal laws and forces to be corrupted. At least not by any lesser hands than his own.
The only audible sound coming from town this early, was the faint sizzle of water slowly heating up in the huge copper kettles of the Public Baths. The simple rectangular building stood at the end of town, partly built on the hills to facilitate the transport of the heated water from the kettles to the pools. Although the doors officially remained closed until the water was boiling and the halls were warmed, old Gryth Ornyhn -the owner- made sure he left the backdoor unlocked for Astarill to enter. The Altmer preferred his baths cold and short, and he preferred to take them early. In return for the owners service, Astarill provided him with a selfmade ointment to ease the pain of the old mans aching back.
In one of the smaller halls at the back of the building, the sound of splashing water echoed from the smooth marble walls. The hall was dark. One torch flickered feverishly in its battle against the gloom. It would take another hour before the sun's rays would infiltrate the building from the high and narrow windows.
Carefully, Astarill lowered himself into the chilly water and began to soap himself. Apart from the fact that he cherished silence and solitude, there was another advantage to bathing this early. He hated to expose himself, both socially and physically. He was tall and slender, and embarrassingly lean in his own opinion, yet at the same time his facial features bore a coarseness that betrayed his impure heritage. During his travels, his muscles had hardened and his body had grown wiry, though instead of improving his appearance, it had only added an awkward twist to his exterior. He preferred to avoid being seen.
He took a deep breath and immersed himself entirely, washing the foam away. Numb and shivering, he climbed out of the pool and quickly wrapped himself in a towel. He dried himself and sat down on a bench, massaging some warmth back into his limbs.
He reached for a brown pair of cotton pants and pulled them on. He took his satchel and produced a silver comb laid with small smoke-coloured gems. He held it up into the torch light and stared at it intently for a brief moment. His eyes seemed to glaze, as if lost in thought, as he stroked the engraved heraldic sign representing a clenched fist. He let out a sigh, just when the old Dunmer owner with his crooked knees and his bent back entered.
Good morning, son, Gryth said pleasantly, his voice bearing remarkable resemblance to a creaking door, but smiling nevertheless. How does the day greet you?
Fine, Gryth, thank you, Astarill replied. Hows the back? he asked, putting the comb down and pulling on a loose-fitting white blouse.
Ah, much better, son. Much better. Thanks to your ointment. But I fear it wont hold out very long, regardless, the old Dunmer said, taking up the used towel and the remainder of the chunk of soap.
You say that every day, Gryth, but I have yet to see you stop running this business.
Astarill pulled his boots on, and quickly combed his hair.
And I tell you it is your optimism and wild imagination all youngsters have. Just you wait until youve reached my age, son. You will understand what I mean, Gryth grinned.
Astarill only smiled vaguely in response, pulling on a brown robe. The Dunmer, or the Cursed Ones, had a much shorter life span than the High Elves. According to the legends, it was part of their divine punishment. The young Altmer was quite certain that he had already reached the old man's age. Pondering on that thought, he fastened his belt and attached his sword and pouches.
Just take an old mans advise, son. Never open up a business, because it will ruin your back! And your knees too, if youre not careful. Gryth smiled broadly and laid a hand on the Altmer's shoulder as they walked towards the exit.
Then I shall heed your words, old man, Astarill joked, before he wished the owner a pleasant day, and walked out into the quiet streets of Sadrith Mora.
Good-humoured, he decided not to go straight back to the Gateway Inn, where he had taken up residence ever since he had arrived in Vvardenfell. Instead, he decided to take a small detour. He strolled down the deserted streets, taking pleasure in the soft rustle of leaves in the wind and the light melodies of early song birds. He lifted his face up, squinting his eyes against the sun, welcoming the warmth after a cold bath.
The road began to wind downhill, indicating he had reached the end of town. He turned to the east and climbed the small path that lead from the local cornerclub to the coast. He walked towards the edge of the cliffs and was greeted by a strong wind that nearly succeeded in knocking him off his feet. Far beneath him, waves clashed with the rocks. He turned his gaze to the horizon. The view was dominated by the dark contours of a Daedric ruin. Its black spires peeked high above the surrounding cliffs.
Anudnabia... he muttered to himself.
He stood in silence for a moment, shivering as the chilly sea wind blew through his wet hair. Apparently having made up his mind, he nodded to himself and turned back to the town. He made his way to the Gateway Inn in a hurry, while the streets slowly started to come to life. Guards on night shift retreated from their posts and returned to Tel Naga, greeting guards that just started their patrols. Shop owners unlocked their doors and started to clean their display windows, while housewives began their daily chores.
As the Altmer entered the Gateway Inn, the smell of freshly baked bread and fried kwama eggs welcomed him. The warmth that emitted from the fireplace in the corner beckoned him to his usual table. He sat himself down with his back to the flames, in order to let his long, platinum blond hair dry quicker.
Another advantage of rising early, was the absence of noisy patrons. Most of them were still asleep, and the dining room was empty. A few tables away from Astarill, several empty plates and cups stood, indicating that the servants, who rose even earlier than he himself, had had breakfast and had begun their working day. From the kitchen, Astarill could deduce the sound of the publican preparing breakfast for the other patrons, who would rise within the hour.
Making himself comfortable, Astarill took the cylinder-shaped case that was attached to his belt, and removed the lid. He took out the notes he had made on books which were too heavy to carry with him all the time, but contained indispensable information. He leafed through the parchments absently. Many of them contained notes on ingredients for specific potions. Others were self-drawn maps of different parts of Vvardenfell. After a while, he found the parchment he was looking for: his notes on Daedric ruins.
The usual, I suppose? a kind voice asked suddenly.
Astarill looked up from his study to see an elderly Dunmer woman, who once must have been beautiful in her younger years. She carried a tray with a plate of warm bread, a kwama-egg omelet and a cup of steaming hot heather tea.
Ah, wonderful, he said, putting his notes aside. Thank you, Sivithi.
The publican smiled broadly. The pleased look upon the Altmer's face when his breakfast was placed before him, was more than enough thanks for the old woman.
Enjoy your meal, she said warmly, and moved over to the table where the servants had had breakfast. At least I know youll appreciate it. I dont get so much as thanks from Angaredhel, she continued, placing the empty plates and cups on her tray. The lines on her face seemed to deepen when she mentioned the name of the Prefect of Sadrith Mora, her husband.
Simultaneously, Astarill's face hardened. He choked down the remark that came to his mind, telling exactly what he thought of Lord Angaredhel and his childish xenophobia. Most Dark Elves looked down upon outlanders -some of them even looked down upon their own- but the Prefect topped everything.
Sivithi put the tray with the servants dishes away. I still have to thank you for your stoneflower tea recipe, she said. You were right, it tastes horrible, but my headaches are gone completely. And I sleep a lot better too.
With his mouth full of bread and kwama omelett, Astarill could only nod in response, holding a fork in one hand and his notes in the other.
So what will you be doing today? Sivithi continued pleasantly, Do you have duties to perform for the Temple or do you have errands to run for the Wizards?
Both, Astarill replied after swallowing his bread and taking a sip of tea, But those can wait. Im going to investigate the ruins of Anudnabia.
Chapter 2. The Ruins of Anudnabia
On a clear day, the Ruins of Anudnabia could be seen from the top of Wolverine Hall. It didnt surprise Astarill that the Temple Master of Sadrith Mora had ordered The Splinterer to cleanse the Daedric ruin of evil and to block it for all time, it being so close to civilization. It didnt surprise Astarill either that the Telvanni had never before tried to do anything about the den of Daedra at their doorstep. They probably thought it a nice research project.
And so did he.
Nearing the eastern coast, Astarill paused and grabbed hold of his amulet. Slowly, his being began to blend into the background. The trinket was composed of a polished grey soulgem, appearing much like cairngorm, which had been crafted from minerals found only in the mountains of the Summerset Isles. He had enchanted it himself during his youth, when he was still attending the Guild of Mages as a mere boy who had not yet seen his hundredth spring. His experience with Illusion spells and the art of Enchantment had been only rudimentary, and the amulet was flawed in a way that he needed to hold on to it for it to work. As soon as his hand would leave the transparent grey stone, the spell would wear off instantly. Yet the trinket served its purpose and Astarill had not seen reason to replace it. At least it granted him the opportunity to explore his surroundings without running the risk of being seen by something nasty.
He studied the rocky coast beneath him intently, searching for a possible entrance and a way to get there without too much trouble. The ruins were scattered on small islands off the coast. Many parts of the old shrine lay below the water surface, however. Astarill guessed that once the formidable building would have stood high and proud, looking out onto the sea, but that with time, the cliffs had subsided and slid down into the sea, taking the Daedric shrine with them.
After a while, Astarill had convinced himself that the most likely place to find the entrance was in the large, middle tower, situated on one of the small islands. To reach the middle tower, he could take the direct way by swimming, or the long way by walking and only getting a pair of wet feet. He chose the latter option.
He proceeded his way down the coast with caution. Sometimes climbing down with his one free hand, sometimes sliding down clumsily, causing small avalanches of loose gravel until he reached the sandy waterside where stalks of marshmerrow grew in abundance. Stepping into the shadows of the ominous dark walls of the ruin, Astarill walked from island to island through the shallow, brackish water, eventually reaching the middle tower as planned.
Huge steps led from the base of the tower high up to the plateau, where Astarill guessed the entrance would be. Looking up, Astarill came to a sudden halt. At the top of the stairway, a Frost Atronach stood. At first, it had seemed as if the creature had seen through the amulets enchantment, but after a while Astarill saw it was staring straight through him into the water behind.
A devious grin appeared on the Altmer's face as he let go of his amulet. His being became visible in an instant. It took a few moments before the creatures senses had registered him, but when they did, its glowing blue eyes started to blaze and it let out a terrible roar. Astarill braced himself for the impact of the attack that was about to come. The golem pointed a finger at the figure down below and a ray of ice cold destructive magic speeded towards the elf with a sizzling sound. The force of the magical blow sent Astarill staggering backward, but his grin only broadened. He could feel the attack weaken him physically, but at the same time sent a surge of raw, pulsing energy running through his veins. He felt his own powers rise and intricate patterns of difficult spells flashed through his memory.
Seeing its attack had no effect on its opponent, the golem roared once more and started to run down the stairway. Astarill extended the palm of his left hand and purple chains of magical energy appeared around the Atronach, suddenly constricting the creature, forcing it to hover above the stairs. The creature screamed, trying to move, but without result. Slowly, and with a wicked grin, Astarill folded his left hand into a fist, causing the chains to cut deeper and deeper into the creatures hide, until suddenly, in a tremendous blow of energy, the Atronach had disappeared.
Astarill was about to continue on his way, when there was a loud shriek behind him. Before he could turn around, a slash of claws ripped through his robes and back. The blow knocked the Altmer flat against the cold stones of the stairs. Without a moments thought, he screamed out the words of the first spell that came to his mind. A devastating blast of fire radiated from the elf, knocking his unseen attacker back. Pulling himself up to turn around, Astarill saw the Clannfear shaking its massive, armoured head in attempt to recover. Before the creature could attack again, Astarill directed another ball of fire at it. The creature fell to the ground with a tortured moan.
Astarill sank back against the stairs, taking a few moments to get his breath back. His robes were torn. He could feel warm blood trickle down his back and his head had started to ache from concentrating hard on directing his spells so suddenly, without taking the proper time to clear his head and prepare his mind. He looked down at the Clannfear. It was still breathing erratically, but Astarill knew that it had not much longer to live. He reached out and pressed his hand on a scaly shoulder. A warm, purple glow encompassed his hand as he took the last of the tormented creature's life force and absorbed it into his own, feeling his wounds close.
Taking a deep breath, Astarill stood up and drew his sword while he began to climb the stairs. As always, whenever his mind would fail him, his body took over automatically. Though he was definitely no warrior, he had obediently followed his sword lessons as a child, like every nobleman in Shimerene, and he knew how to wield a blade properly. It had saved his life several times, and he felt secure knowing he could fall back on it.
Reaching the original main entrance to the ruin, he could see that it indeed was sealed for eternity. Large boulders blocked the door. It would take a huge effort, either by hand or by magic to remove them. Besides this physical barrier, Astarill thought he sensed a magical radiation of sorts, coming from the door. If he took the time to study it, he could probably identify it, but he thought it a safe assumption that it was some sort of a shielding spell. Dispelling it would proof difficult and would take too much time.
So, he thought to himself, I will need to find myself another way. But where will I start searching?
Architecture of Daedric ruins was far from being as straightforward as that of the Dwemer ruins he had seen. Dwarves had been a practical race of scholars who despised the mystical and glorified the logical. Their buildings were always constructed according to a particular set of rules, and once you knew them, each ruin would seem the same. There would always be a trap or a secret door to test the enemys wit. Books had been written on the various forms of these traps and concealed doors, including a description on how to recognize them and how to get past them. Astarill had notes on those.
Daedric ruins were an entirely different matter, however. Each one was different. And if you were as unlucky as to stumble upon one which was dedicated to Sheogorath, The Mad God, you might find yourself in a deadly, maddening maze.
This is indeed a shrine to Sheogorath, Astarill thought, then smiled. So there must be loads of secret entrances and corridors. He tried to recollect every scrap of knowledge on Daedric ruin architecture. His face turned grim. And traps, he realized. Built by mad cultists, so they're either ineffective or extremely hazardous.
Shaking off that idea, Astarill forced himself to think. Where would I put a secret entrance? At the back of the Shrine. Or somewhere around the middle of the construction, so that the centre could be reached easily. That makes sense, so I will certainly not find it there. It must be close to the official entrance
Astarill studied the walls, hoping to find clues in the architecture of the tower. He started to follow a pattern of swirling carvings starting on the ceiling, running across the walls, suddenly diving over the balustrade all the way down to the base of the tower, which lay below the water surface.
Naturally, Astarill thought with a sigh.
-
Gasping for breath, Astarill hoisted himself out of the water. His spell of water breathing had not been sufficient to reach the end of the narrow, winding corridor that had flooded instantly at the opening of the secret entrance. Breathing heavily, Astarill sat on the stairs at the end of the room which led to a door. He studied the place. It looked like some sort of old, irrelevant storage room, now completely flooded.
Astarill stood up and stared at the door. He didnt notice any evidence of a trap mechanism, and he tried the handle. It opened easily, but when Astarill stepped through, he was just in time to grab the doorpost and hurl himself back inside the room. Before him, the ground had opened, revealing a pit with rusty, iron spikes.
Cautiously, Astarill stepped over the pit. As he continued his investigation, drawing nearer and nearer to the centre of the ruin, the Shrine of Sheogorath, he encountered many more traps, some of which had already been triggered a long time ago, probably by the priests of the Temple. The priests had left a clear mark on the ruin. Altars had been destroyed, and in one room, the bodies of dozens of cultists lay on a pyre that had once been set on fire but had been unable to completely burn the bodies due to the lack of abundant oxygen in the ruin. Several times, Astarill encountered a stray Daedra, none of which was hard to deal with.
Eventually, he reached the inner shrine of Sheogorath. The statue of the Mad God had been pulled down, judging from the ropes that lay around the large boulders that remained. The altar had been completely shattered. Pedestals on which relics or offerings should have been displayed were broken, except for one. On the other side of the shrine, behind the base of the statue, there was a niche in the wall. Within that niche stood a pedestal, undamaged. On top of that pedestal, a brilliant white orb was displayed.
What could it be? Astarill thought, A relic? An artifact? And why didnt the Temple destroy or remove it? There was only one plausible explanation. It is too dangerous... The Temple left it here to remain sealed forever.
Astarill studied the niche and the walls intently. The pedestal was trapped, that he could clearly deduce from the pattern of holes and protuberances on the floor and walls. He couldnt be sure what exactly would be the trigger and what would happen after it actually got triggered, though.
Caught up in his musings, Astarill never saw the shadow appearing on the balustrades that once had been surrounding the statue of Sheogorath.
There was a rustle, followed by a soft thud. Astarill swung around, only to be greeted by the point of a sabre hovering patiently in front of his nose. The Altmer swallowed and followed the blade to the hand that was holding it.
Hold it right there, Altmer. Ill take it from here, a feminine voice spoke.
Chapter 3. The Orb of Madness
The voice cut through the air with the chilly sharpness of an icicle.
Astarill fought to regain his composure. He managed to keep his expression indifferent and nonchalant, but his facial muscles felt painfully rigid as he did so. Taking a deep breath, he forced to ease himself and to study what he was up against.
Aside from the wickedly sharp looking sabre the cloaked woman was pointing at him, a strangely shaped bulge in her cloak near her left thigh warned him of the possible presence of a crossbow. It would not surprise him if there would be a collection of concealed knives hidden somewhere on her person as well. She wore a kind of darkened, flexible leather armour that was custom to members of the Morag Tong.
Before you run off with an age-old relic of unknown properties, he began, Might I inquire who you are and what the bloody hell you were planning on doing with it? He filled his voice with loathing, while he tried to back away from the blade inconspicuously.
Ah, but of course! the woman spoke, sheathing her sabre. How very rude of me, I should have introduced myself. I do apologize.
She lowered the hood of her cloak to her shoulders. The first thing Astarill noticed, was her deviously crooked, mocking grin. Long and wavy hair -a deep, dark red as only the Dark Elves could have- framed a fine face with sharp features. Cold, blood red eyes watched his every move, calculating his intentions and anticipating his actions, or so it seemed. He was quite sure he had never seen eyes more heartless, except perhaps in the mirror.
His attention was drawn to the small drops of water that dripped soundlessly down from her cloak to the floor. He looked up again and now noticed that her hair looked somewhat damp and soggy.
She must have followed me somehow, he concluded, Came in the same way I did. Cursed rogue...
To answer your question, Altmer, I am here on behalf of Mistress Dratha. She has taken an interest in that little gimmick over there. She will be pleased to hear that I beat Aryon's apprentice to it, she said, sneering. You are Aryon's, right? He is the only one who would take on an outlander. Oh, and before I forget, thank you ever so much for clearing the ruins of roaming demons. I would have hated to get my hands dirty.
I'm sorry to disappoint you, but I'm not here on Aryon's behalf, Astarill replied, narrowing his pale, green eyes. But pray tell, why would I surrender 'that little gimmick over there', as you so ignorantly put it, to someone who was counting on me to dispatch of all lurking creatures? What makes you stop me from dispatching you as well?
Another crooked smile appeared around the lips of the young woman. Don't flatter yourself, Altmer. I am more than capable of dealing with those otherworldly beasts myself. I simply enjoyed watching your efforts. But I do have to thank you for finding the entrance. It would have taken me at least five minutes longer. You saved me some precious time.
You're welcome, Astarill muttered angrily, and then said, So tell me, madam, how were you planning on removing the item from its pedestal. I do hope youve noticed its trapped?
Indeed I have, the woman said, But I am not going to remove it, we are.
Astarill snorted. I beg your pardon?
This trap can only be bypassed with the efforts of two people. Or didnt you know that?
I did not, but I would have eventually, as I would not have tried to take the item myself.
The woman cocked an eyebrow, and Astarill answered her unspoken question:
I would have bound the soul of one of those burned corpses back to its mortal shell and let it do it for me. But thank you very much for the advise. I shall certainly heed it when I have dealt with you.
Dealt with me? the woman asked, Im curious! Do tell me how you were planning on doing that?
Astarill snapped his fingers and a faint, greenish flame appeared around his forefinger. In a quick, sudden movement, he directed his finger at the Dunmer, and a ray of green energy shot towards his target. In his confidence, he had not expected the woman to do what she did next. With lightning speed reflexes, she produced the same green glow in her hand, catching the ray of energy and throwing it back at him. Astarill caught it just in time and extinguished it in his hand.
You were going to paralyze me? the woman grinned, Truly, I had expected more of you.
You don't look like a mage, Astarill stated, ignoring her mockery, How is it you were able to counterspell my attack?
I might not be a mage, but I am quite skilled in the schools of both Illusion and Alteration, so you might want to remember that before you throw any more at me. However, she began, taking a step forward, I dont believe you really want to kill me. If you did, you would have done to me what you did to that golem outside. Unless
those fights with the Daedra have weakened you and tapped too much of your powers...
All right, I see where this is going, Astarill said, You want to strike a deal, is that it?
Indeed it is, very clever. You help me get the that glowing thing safely of its pedestal, and Ill let you live. Hows that?
No, Im dreadfully sorry. I cant go through with that. I did get here first, so I feel entitled to a bit more privilege than that.
Fair enough
You help me get the item, let me take it to Dratha, and then Ill steal it back for you.
Astarill started to laugh. Oh, absolutely not. Whatever reason did I give you to cause you to believe I am that stupid? No, you help me get the item, you let me study it for a week, and then you may take it to Dratha. I have no interest in its material value.
The woman gave this a thought. Make that four days and youve got a deal, on the condition that you share with me everything you've discovered about the item.
As you wish, he said with exaggeration, bowing and allowing her to pass. After you.
Thank you most graciously, she replied with a crooked grin, approaching the pedestal. You may call me Elenore, by the way. And you are?
Astarill, he said, watching the woman as she examined the walls around the glowing orb.
She stared at the symbols on the walls intently, and then drew her sabre. With the far end of the blade, she pressed several stones on the floor. Nothing happened.
Right, she said, matter-of-factly, This is what we'll do...
Astarill followed the young woman's instructions closely. They had managed to remove four of the strange looking, spiky protuberances from the walls of the niche around the pedestal. Each spike on the left wall had to be removed at the exact same time with the corresponding one on the right wall. Only two more spikes remained in the floor on the each side of the marble pedestal.
Now, you step on the one on the left, and Ill step on the one to the right, Elenore pointed out. The pedestal will sink into the ground, so we must be careful to grab this thing before it rolls off or something.
All right, but before you try to take it, use this, Astarill said and handed her a piece of cloth large enough to enfold the glowing orb. I dont think it's wise to touch it with your bare hands. You never know what it does.
How clever. Ready?
He gave a curt nod.
They both pressed the stone spikes with their feet, and as soon as the marble pedestal started to shake and sink into the ground, Elenore grabbed the orb and folded it in the old rag.
Before either of them could speak, it seemed the entire ruin started to shake violently. A loud, grumbling noise resounded. Small pieces of stone broke loose from the walls and the ceiling. Even the massive boulders of Sheogoraths broken statue started to shift somewhat on the shaking floor.
Whats happening? Astarill had to shout to be heard over the noise, I thought you said you knew how these traps worked!
A look of confusion crossed the woman's face as she stared up at the ceiling. I do, she began, regaining her composure, But this one must have been linked. Disarming one means triggering another...
Splendid!
I don't know what will happen, but it's likely to be quite hazardous to our health. Get out now!
Astarill nodded and dashed for the exit of the Inner Shrine shielding his head against the falling debris. Reaching the doorway, he turned to see whether the woman had followed him. Instead, he saw her struggling to put the orb in a satchel, while at the same time trying to stay up on her feet on the shaking floor.
When she made sure the orb was secure within the leather bag, she ran toward him, nimbly dodging the falling rocks, that were now increasing in size. Before she could have reached the doorway, however, the ground beneath her feet gave way. Big blocks of stone broke loose and fell into a seemingly endless void. Awkwardly trying to balance and move to solid ground, she made a jump for the door. She missed only by a few inches, crashing down to the ground. One hand feverishly held on to the satchel, while with the other, she reached out for Astarill. Before he could take her hand, a crack appeared between the doorpost and the floor of the Inner Shrine.
Elenore stared down and watched as the stone block beneath her slowly crumbled right before her eyes.
No you don't, Astarill growled more to himself than anyone else, and dived forward. He grabbed onto her hand just in time, feeling his ribs crash as they connected with the floor. The last remnants of the floor of the Inner Shrine collapsed and fell down into the void. Elenore crashed against the wall, gritting her teeth and clutching the Altmer's hand. Astarill flinched with pain, and managed to grab the doorpost with his other hand.
Hang on, he managed to utter.
It would be days later when it would strike him that all the while Elenore's life had been hanging by a mere thread -or rather his arm- her eyes had never shown any fear. Her blood red eyes remained as cold as the ruin's marble walls.
Feeling each muscle in his body protest painfully, Astarill pulled himself and the woman up on solid ground.
Elenore got to her feet, still clutching the satchel in one hand as if her life depended on it.
Thank you, she said, You know I wouldnt have done the same for you.
He stared at her blankly, wondering how she managed to keep her voice that calm and steady after almost falling to her death. He for one still felt his muscles twitch and shake from the sudden effort and the burst of adrenaline it had caused. He was still surprised about the strength he had been able to muster.
Rest assured, he said eventually, I wouldnt have either. You had the orb.
She nodded absently and shot one last glance at the abyss that had been the Inner Shrine of Sheogorath only minutes ago, before the two elves retreated in silence.
Chapter 4. Rains Hand 13th 3E 419
Astarill woke the next morning at the sound of a soft knock on his room door. He opened his eyes and immediately shut them again, hoping the headache would go away as fast as it had set in. Unfortunately, he had no such luck and the pain only grew worse when he tried to get out of bed. He moaned something unintelligible and sat up carefully. He looked around and noticed he had removed his torn robes and had thrown them on a chair. He hadn't bothered to undress any further before getting into bed. On his desk the mysterious artifact lay, still folded in rags. Its pulsing, magical light shone through the cloth. Next to the orb, an empty bottle of shein lay on its side.
That would explain the headache, he recalled.
He had been too tired to make himself a salve to ease his aching muscles when he had returned to his room, so he had knocked back several goblets of comberry wine in order to drive the pain away.
Another, slightly more urgent knock came from the door.
Astarill got up after considerable effort and stumbled to the door. The pain in his stiff muscles was almost unbearable when he reached for the handle and opened the door just far enough for him to see who had been knocking.
Sivithi stood before him with a worried look on her face.
Are you quite all right? Usually you would have been downstairs already, and
she began, until she saw his face. By the Gods! You look horrible! What happened to you?
I can assure you it isnt as bad as it seems. Im fine, just a little sore, Astarill tried to say out loud, but the words that left his lips were mere mutterings.
Things didnt go that well at the ruin, then? the publican asked . The long blond hair of the Altmer that was usually tied in a tidy tail, now framed his face in a messy, unkempt manner. His blouse was dirty and hung slantwise around his frame. Wearily, his pale eyes stared out into the world.
An unexpected trap, and a rather unlucky fall. Thats all, Astarill assured the elderly woman.
I'll tell you what, Sivithi said, I'll go downstairs, make you some breakfast and meanwhile you can change into some clean clothes. When I return with your food, you can give me your clothes and Ill wash and repair them for you.
Astarill nodded his agreement, and closed the door to go and change. He opened his closet and took out another pair of paints and a fresh blouse. He realized that a warm bath would do him some good for a change. He quickly disregarded that idea though, wincing at the thought of having to mingle with the loud, noisy common folk that would probably roam the place by now.
After getting dressed, Astarill searched for his boots. The soles were covered in mud, but at that moment he couldn't care less and he pulled them on anyway. He threw his robe on the same pile as his dirty clothes and he sat down on his chair, leaving a trail of muddy footprints from the closet to his desk.
He opened a drawer and took out a small chest and several pouches. He reached for his mortar and added a handful of stoneflower petals to it. He took a root of a trama shrub and some bittergreen leaves and cut them in small pieces. He added the pieces to the mortar together with some shreds of dried marshmerrow leaves to improve the taste of the mixture. He meshed the ingredients together, and transferred the paste to a bowl. Finally, he added some water from the pitcher on his desk. There was no finer medicine against headaches, memory loss or simply lack of concentration.
At that moment, Sivithi returned with a tray of his usual breakfast. As she put the tray down on the desk, the smell of fried kwama eggs made Astarills stomach rumble, reminding him that he hadnt eaten since he had left for Anudnabia. That probably had something to do with the fact that the shein had kicked in so hard, he realized.
Could you do me a favour? Astarill asked, as he handed the publican his clothes. Could you put this bowl on the stove for me?
Of course, Sivithi said. Shall I take it back up again as soon as it starts to boil?
No, he said, shaking his head. Just let it simmer for a while. Ill get it later.
When the publican had left with his clothes and his bowl, Astarill ate his breakfast thoughtfully, never taking his eyes of the orb. Before he could try to activate the artifact, he would first have to do some research on it. He considered his options.
He could travel to the Temple of Molag Mar to search for any archives on the cleansing of Anudnabia. He could even ask the Splinterer Seltn Othras himself, though that would probably draw too much attention. And the attention of the Temple's foremost Inquisitor was something he wanted to avoid at all costs.
On the other hand, Master Aryon's library could also contain some valuable clues to the nature and origin of the orb. Either way, he had to finish his chores first. He couldnt just go back to any one of his Masters demanding access to the libraries without having done his duties first.
He remembered that he had been ordered to retrieve a stolen crate full of cure disease potions from a group of bandits that supposedly hid somewhere along Azuras Coast, southwest of Sadrith Mora. The crate would be to heavy and big for him to carry alone, so he would have to ask the local Temple Master for a rowing boat and two suitable novices to go with him. Perhaps, if things would go as planned, he would even have time to return to Molag Mar to study the archives that same day. His chores for Master Aryon would have to wait for tomorrow.
-
Three figures moored their rowing boat on a small strip of beach. The two novices that had been placed at Astarills disposal were two young Dunmer boys. They looked out of place in their large, priestly robes. The oldest of the two, Omyn, was a thin, lanky boy with a gullible look on his face, holding his wooden staff as though he was going to plough the field instead of bludgeoning his enemies. The other, Hrillis, was a bit shorter, but seemed more intelligent than his friend, carrying a wooden cudgel with confidence.
Astarill ordered the two boys to hide the boat out of sight, while he himself climbed the hill to get a good view on the bandit hideout. It seemed quiet enough. The crate of potions had been stolen at night, so if these bandits only raided after dark, they would probably be asleep at the moment, with perhaps only one or two of them on watch. Astarill prayed this would be the case. He didnt put much faith in the abilities of the novices.
Gesturing the two young Dark Elves to position themselves on the hill, Astarill approached the cave on his own. A crude door made from driftwood covered the entrance. He put his hand on the door handle, and too late he felt a strange resistance. As the door swung open, the thin thread, that had been tautly attached to the handle on the other side, loosened and the sound of a bell could be heard throughout the entire cavern.
Splendid... Astarill muttered under his breath, wearily rolling his eyes. Hearing the sound of footsteps approaching rapidly, he gestured the two boys to step a little closer.
Astarill prepared himself, recalling mysterious patterns and words of intricate incantations, just when two Dunmer bandits emerged from the cave. They were wearing grubby clothes and several pieces of an incomplete set of leather armour. One wielded a club, the other one an axe.
Hold it right there, you stuck-up outlander nwah! the axe-wielding one said. He looked at the High Elf, then at the two young novices behind the Altmer, and started smiling. Ah, youre from the Temple, right? Come to reclaim the potions, right? Well come and get them!
With a roar, both bandits attacked. Astarill paralyzed the one with the axe with a single touch of his finger, while drawing his sword to parry the blow from the one wielding a club. At his command, the two novices hurried forward to attack the paralyzed Dunmer, as long as he was still harmless. Astarill continued to parry the blows from the other bandit with his sword in his right hand, and at the same time spoke the words of a spell which made a blue glow appear in his left. Bellowing the final word to complete the incantation, Astarill caught the bandit off guard and pressed his hand on the Dunmers chest, transferring icy energy straight through the bandit's chest into his heart. With an agonizing scream, the bandit sank to his knees. A thin layer of frost appeared on his lips as the spell iced his body from the inside. His eyes glazed and his limbs stiffened. He collapsed to the ground like a solid statue.
Astarill swung around just in time to see the axe wielding bandit recover from his paralyzation.
Move! he ordered the two novices.
Enraged, the bandit raised his axe above his head with both hands. He ignored the two boys who hastily leaped out of his way, and charged at the High Elf with a scream. Seeing a clear opening, Astarill extended his sword and planted it straight into the bandits stomach, before the Dunmer could have ever landed his axe.
Theres bound to be more of them, Astarill said matter-of-factly, as he pulled his sword free from the limp body that lay before him. Stay behind me and only attack opponents either in the back or when theyre harmless.
Behind him, he heard a indignant snort from Hrillis.
Is there a problem? Astarill inquired, an eyebrow cocked and sternly looking down upon the both bold and naïve look on the boys face.
Well, it doesnt seem very honourable, does it, serra? Hrillis said, while Omyn nodded gravely in agreement. Doesnt the great Lord Vivec teach us to display courtesy, even to our greatest enemy?
Astarill laughed sardonically. Theres nothing honourable in dying by the hands of a mediocre bandit, he said. Show them courtesy and theyll bash your brains in return. Now be quiet and do as I tell you.
Sighing, Astarill continued on his way. He realized he would have to keep a close eye on Hrillis, or the boy could get them all into unnecessary trouble. He had been afraid of that from the beginning since the Temple Master had introduced the two novices to him. Hrillis regarded the world with little respect and too much confidence. And Omyn would undoubtedly follow his friends lead. Astarill had a slight misgiving that the Temple Master had chosen Hrillis on purpose, hoping to teach the boy a much needed lesson.
Proceeding deeper down into the cave, the three eventually reached an open space. A small fire was burning, surrounded by two stools. Two wooden cups stood on the floor, one still filled with liquid. A bottle of matze stood next to it. There were a few crates and barrels, which, upon inspection, contained nothing of interest other than bread and pickled meat. The thread, that had been attached to the door handle and fastened along the cavern walls, was attached to the bell that hung on a wooden pole not far from the fire. On the other side of the room, there was another door made of driftwood.
Astarill quietly approached and listened at the door. He grinned, took a few steps back and extended both hands. Muttering harsh, otherworldly words under his breath, a pulsing orange glow encompassed his hands. With a devastating blast, a burst of flames shot from his hands, instantly disintegrating the door and blazing into the room that lay beyond.
When the smoke had cleared, the burned body of an Imperial lay near the door, and two gravely wounded Dunmer stared at the doorway in fear. They recovered remarkably quick from the attack and one of them knocked back something that looked like a potion of healing. Swords raised, the two bandits charged the Altmer.
The pounding of his heart against the temples of his head was a painful promise of an upcoming headache, and Astarill drew his sword. He parried the first blow with ease, but the second Dunmer was too quick and lashed out with his sword. Right before the weapon scraped his shoulder, Astarill thought he saw a strange and faint glimmer on the sword's edge.
Poison! he thought, and at that moment, the blow to his shoulder was followed by a bitter, creeping pain that slowly began to spread its way through his veins.
Astarill cursed under his breath and parried another blow from the poisonous sword just in time, though giving the other Dunmer the opportunity to lash at his thigh. Wincing in pain, Astarill was driven back by the two bandits. The poison in his veins made his movements slow and soon he wouldnt be able to parry the attacks any longer. He had to take out the weakest one first, he knew, although that would mean opening up to the one with the poisoned blade. He decided to take that fact for granted and bolted forward in a sudden movement, pushing the bandit with the poisoned sword out of his way and lashing out wildly at the other one. Backed by sheer luck and the element of surprise, his reckless attack worked out as planned. His frantic blow crushed the sword arm of the weakest bandit, giving him the opportunity to finish his opponent off with a clean strike to the neck.
At that moment, he would have expected the other bandit to attack him from behind and the words of a Shield spell left his lips. Instead, he heard a bold, yet slightly misplaced battle cry coming from Hrillis, who charged the bandit with his cudgel raised. Omyn followed bravely.
Damn! Astarill cursed out loud, watching the horrible smile that appeared on the remaining bandit's face. With utmost ease, the bandit slashed at Omyn, knocking the boy to the ground with a smack. Laughing at the distraught face of Hrillis, the bandit deliberately turned his back on the boy an approached the Altmer again.
Thank you, the Dunmer mocked, sword raised. That was a wonderful piece of entertainment!
Thank you for giving me the time to prepare, Astarill retorted with a sly smile.
The bandit narrowed his eyes, watching the movements of his opponent closely, yet the Altmer simply stood there. With extreme care, the Dark Elf approached.
Astarill awaited his chance patiently. When the bandit raised his sword to land a blow, the Altmer caught the blade of the weapon in his hand. The bandit's eyes widened in surprise, as the sword's edge should have sliced through his opponent's hand with ease. His first reaction was to pull the blade free, yet the Altmer held on to it with grim determination. A reddish glow appeared around the hand of the High Elf and quickly spread to the blade. The bandit stared at it in wonder before he let out a startled scream and dropped the blade. It had turned red hot. A blast of bright light and the sound of crackling lightning were the last things the bandit ever perceived.
Astarill stared at his hand. A deep gash crossed his palm, although the spell should have protected him. He decided that his spell had been less effective as a result of the poison and its effect on his concentration. He reached for one of the pouches on his belt in which he kept certain herbs that could cure poison. He meshed a few leaves between his fingers and applied the crude paste to the wound on his shoulder.
While waiting for the herbs to take some effect, he approached Hrillis, who was kneeling beside his friend. He was lifting Omyn's head in order to pour a potion of healing into his mouth.
That wont do him any good if you dont cure the poison first, Astarill said and knelt down on the other side. He handed Hrillis the pouch with curing herbs. Apply these to his wounds, like this, he explained, pointing at his shoulder. Then you can give him that potion. When he regains consciousness, tell him to chew on one of those leaves. That'll ensure that all the traces of poison will be neutralized.
Hrillis nodded silently and did as he was told.
Astarill entered the next room. There was a staircase that led to another door, but before he could take his first step on the stairs, the door flung open. An Imperial clad in steel armour and a Dark Elf woman in leather appeared in the doorway. The woman looked furious, while the man leaned casually against the doorpost with a confident smirk on his face.
You killed my men, youll pay for this! the woman spat with evident hatred and drew a sword, but the Imperial laid a hand on her shoulder.
Come come, dear, lets not haste things, he said. Lets hear what the Altmer wants.
With his hands in front of him as a gesture of good will, the Imperial took a few steps down the stairs. Then, with an evil glimmer in his eyes and in one smooth, sudden movement, he directed a ball of fire down at the Altmer.
Astarill did nothing. He welcomed the attack, letting out a grunt as the magical energy hit him. He stumbled back due to the force of the impact. He felt his flesh burn. There was intense pain, yet at the same time, the fire that hit him was absorbed. Power seemed to course through his veins at maddening speed, granting him strength.
So he's got a few tricks, the Imperial said, drawing his sword. Let's see if he can avoid this! At a word of command, the blade of the sword began to blaze with fire.
Both bandits charged down the stairs. Completely out of habit, Astarill raised a magical shield that would hold off the first few blows if only long enough for him to make his preparations. He shut his eyes and fought to keep his mind focussed, while weapons landed their devastating blows harmlessly. His mind dug deep in his vast knowledge of Conjuration spells. Arcane patterns flashed through his memory. The weavings of time and space unfolded before him with a grandeur that rivalled the universe itself.
Are you there, old friend?
He felt a familiar presence and sought to connect with it.
Suddenly, the shield gave way. Astarill's eyes snapped open. The steel-clad bandit smiled slyly and slashed at the Altmer with deadly precision. Astarill dodged clumsily and stumbled away from the weapon's reach until his back hit a wall.
Fight like a man, mage, the Imperial dared, Defend yourself!
I won't, Astarill replied, trying to catch his breath, But he will.
There was a dreadful, sepulchral roar that send shivers up the spines of everyone who was able to hear it. The foul stench of rotting flesh now registered to the bandits' senses. The woman was the first to turn around. Her face grew pale at the sickening sight before her. A horrendously large and deformed bonewalker stared down at the two bandits through one rotting, festering eye. The other eye seemed to have been eaten away.
Where in hell did that come from?! the Imperial exclaimed.
How fitting of you to ask, Astarill smiled, but the bandits never heard him.
With a forceful wave of the Altmer's hand, the bonewalker launched its ghastly, putrefying attack.
-
When he returned, Astarill witnessed Omyn coming back to consciousness. The boy was disorientated, and as soon as he sat up, he gagged and bowed forward to vomit. Hrillis could do nothing more than sit and stare with a dumbfounded look on his face. He regarded his friend with guilt and a tiny hint of disgust. With a blank look on his face, Hrillis stared up at Astarill, who towered over him with his arms crossed and a furious look in his cold eyes.
Why did you ignore my commands? the Altmer inquired, The Temple Master sent you on this task to assist me. Surely he did not mean to appoint me as your nanny?
The boy looked away as signs of anger crept on his face. If the Temple Master sent me on this task, he must believe I am ready for this, he said with a quavering voice, I don't have to listen to you, I can make my own judgement. To be honest, serra, you didn't look as though you had things under control either.
Listen carefully, boy, Astarill hissed. And look at me when I speak to you.
With obvious reluctance, Hrillis forced himself to meet the Altmer's harsh glare.
I know exactly what you were thinking and I can't blame you for that. I used to be just like you when I was your age. I've made a fair share of mistakes as well, but at least I had the decency to admit them and learn from them. You can't afford to be arrogant. Arrogance is to be earned with skill and experience. And you lack both. You could have gotten us all killed. And for what? Your false view of honour?
Hrillis couldn't help but wince as the Altmer spat the last word.
Honour means nothing once you're dead, Astarill continued, Although I'm sure your great Lord Vivec would like you to believe otherwise...
Eyes wide in shock, the boy looked up at him. Do you defy the Tribunal?
I don't deny their existence. I merely question the wisdom and judgement of those who haven't ventured outside the safe walls of their palaces for ages. They preach a romanticized view of this world that doesn't apply to anything outside of their palace walls. They're not the ones that are to die by their words, we are. It's up to us to interpret their words using our own judgement. And your judgement clearly is erroneous.
The Temple Master will hear of this, the boy muttered, though there was little conviction in his words.
A sneer played around the corner of Astarill's lips.
That's it. You know I'm right, little runt.
Get up, he ordered without a trace of his former anger. The crate of potions is in the back room. I need you to help me get it down from the stairs.
-
Astarill pushed the boat back onto the water, and the two boys carefully lifted the heavy crate with potions. As the boys put the crate down and seated themselves next to the oars across from the Altmer, the small rowing boat almost sank by sheer weight.
Row to the south, Astarill ordered. When the novices looked at him questioningly, he explained: The caravan from which this crate was stolen was due for Molag Mar, well deliver it personally. And I have some business to attend to...
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